Tomb Titivator
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Joined: Saturday, 23rd February 2013, 22:25
Questions, Explanations, Howtos
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Tomb Titivator
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Joined: Wednesday, 17th April 2013, 13:28
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Tomb Titivator
Posts: 832
Joined: Wednesday, 17th April 2013, 13:28
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Halls Hopper
Posts: 69
Joined: Monday, 20th February 2012, 10:43
khalil wrote:Thanks. I mostly code in java and python, although out of those I prefer python.
Blades Runner
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Tomb Titivator
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Dungeon Master
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Joined: Thursday, 25th April 2013, 02:43
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
khalil wrote:I'm working on the running away bit, but changing his chances of appearing after being killed would require somehow changing the weighting of his vault.
Tomb Titivator
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Joined: Saturday, 23rd February 2013, 22:25
Dungeon Master
Posts: 762
Joined: Thursday, 25th April 2013, 02:43
khalil wrote:I also feel a hard cap would be easier to balance. He shows up the average number of time he currently shows up (assuming you kill him every time you see him) and then he's dead forever.
And the fact that I know nothing about lua has nothing to do with that fact.
Tomb Titivator
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