@OP: I saw the thread title on main page, and thought immediately "the only appropriate reply is 'don't'". I'll stand by that -- so far you have not demonstrated analytical skill or discernment beyond most of the writers of existing guides (most of which are poor-to-terrible). Nothing personal is intended, it's just that writing a good guide seems to require rare skill and discernment.
Hopeless wrote:This kind of commentary needs more explaining I think. Why is the formula useless? (Not that I care about it at all in particular since I think spading a game to break it down into total math analysis makes it totally unfun.) Why can't a person include it in a guide and not still have great things to say?
* Spending the space on giving an exact formula implies that it's important enough that you need to know it. This is not the case; at most, you might want to know the rough AC difference between a XL1 Gr and a XL27 Gr.
* The idea 'Gr get increasing amounts of intrinsic AC' is unlikely to change. The same cannot be said for the formula (in this particular case, Gr are a bit OP, so it's fairly likely that they'll get a nerf in the future). Once the formula changes, the guide would be propagating misinformation.
Btw OP I would not write a guide about GrXX if I were you (because you will not garner thanks from the regulars here). I would write a YAPV (or maybe NOT "P") in detail and then put the insights you think helped you win in that. (And if it is an entertaining enough read maybe you will teach a newb something.)
I agree, but not for the same reasons. Statistically, most DCSS guides range from overly-rigid to flat-out-terribly-horribly-wrong, though to be fair, some of this is because of the age of the guides. They were written by people who thought they knew enough to write a guide. There is no particular reason to think you're outside of this trend.
Writing a YAVP with analysis doesn't pretend to be authoritative, but you can still use the feedback you get to improve your understanding of what is necessary to play Gr. And if in the future several people see one of your YAVP+analyses and say 'you should write a guide', THIS would be your cue to think 'Maybe I understand enough to write a decent guide'.
Still I commend you for wanting to improve the community's wealth of information. The fact is most players of Crawl are still learning and because it is ever changing the "Pearls of Wisdom" that could be brilliant today may be flawed tomorrow (How many times have you heard/read contradictory information?) I expect there are very few total experts of the game who are not also devs (and thus changing the game as we speak.)
Ironically, most of the devs are not particularly good at the game. You might consider this as a commentary that knowing exactly how some stuff works does not necessarily help you actually deal better with a complex system such as DCSS.