Laraso wrote:+Rage is good, *Rage is generally very bad if you hit things a lot.
When I say that berserkitis is arguably good, it's because having haste and might against
something I was willing to melee without either makes it hard to lose a fight. Any fight where that's likely to be a problem, you reposition and/or don't melee. Granted this means that when you have a rat in front of Norris (who you wanted to kill with say conjure flame/force lance/sticky flame) you shouldn't melee the rat, which is annoying.
I started noticing this with the amulet of Bloodlust, which is an extreme case of *rage (like berserkitis 3, according to learndb). Now bloodlust also has slaying and a very good extension on kills, so it's much better than berserkitis, (it enables berserking vaults 5 pretty easily) but it taught me that living with it was fine.
Sandman25 wrote:So should we do mutation roulette in every game now?
No. Getting the first level of a bad mutation still makes it easier to get the next levels, and blurry/frail are still unquestionably awful. This thread is about evolution though, and I claim that the drawbacks of evolution (occasional bad mutation, horns) are minimal.
Won all race/bg, unwon (
online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz