Lair Larrikin
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"Be godless" should be a possible treasure trove requirement
- For this message the author nrook has received thanks: 3
- ackack, Arrhythmia, Klown
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
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dpeg wrote:Whoa, that is radical. I think it's a bit meta-gamey but I could probably be convinced. Would be nice to have some kind of link between the requirement and the rest (I can easily someone wanting to see the proof of a heroic deed, or just goods -- but why would someone demand rejecting gods?) Unfortunately, I couldn't come up with such a link on my own.
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pubby wrote:There obviously needs to be a "trove god" whose altar is occasionally next to troves and worshiping him allows you to enter the trove for free. It's silly, sure, but solves the problem of players rejoining their old god immediately.
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damiac wrote:Would anyone actually go from max to 0 piety for a treasure trove? Is 5 pots of curing and a randart -5 ring mail really worth it?
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dpeg wrote:Ignoring the rhetorical part of the question: what if you were considering god change anyway? If this trove is around, then you would obviously time things so that you pick up the five potions along the way.damiac wrote:Would anyone actually go from max to 0 piety for a treasure trove? Is 5 pots of curing and a randart -5 ring mail really worth it?
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Arkhan wrote:A god of wealth, fame, and mortality would actually be a different enough concept from the other gods of Crawl that it could be a thing of it's own. He gifts piles of gold like Sif and Vehument gift books and spells and gains piety when you collect gold that isn't his (low) and spend gold at shops (high), and especially likes when you read Acquirement and just request gold
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dpeg wrote:galehar: Of course! But what if Agnes was killed already, along with everyone else who had a name?
Will the trove simply be open? "Agnes is died, come on in!" I think that's the only way.
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neil wrote:I think it makes the most sense for the trove, when it is created (on entering the level), to pick a unique who is either currently alive or hasn't been generated yet.
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duvessa wrote:Then you would just leave uniques alive to increase the chance of being able to enter a trove right away...I don't see what's so bad about picking a unique that's already dead, it's not like troves avoid picking the abyssal rune or horn of Geryon if you already have them (and they definitely shouldn't!).
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and into wrote:2.) "The treasure trove will open only once you have proven your bravery: You must enter this shaft. Be warned: It is a longer shaft than you may be accustomed to. The cowardly shall not be rewarded! The trove will be closed to you forever if you venture lower by any means other than the shaft that lies before you."
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duvessa wrote:Guaranteed uniques I know of: 4 hell lords, 4 pan lords, serpent of hell, Geryon, Ignacio, the royal jelly. So to guarantee access to the trove it can't ask for more than 12 uniques. My average winning game kills 32 uniques.
I don't like the idea of "fixing" this problem by making random pan lords into uniques, either.Not everyone explores the entire level before going downstairs, and even if they do, what if they hit a different shaft? This trove would be incredibly easy to miss unless you are 1) spoiled about it and 2) keep it constantly in mind everywhere troves generate. And even then you could randomly lose it anyway. I don't think this idea is a good idea unless you are going to announce troves and remove other shafts.and into wrote:2.) "The treasure trove will open only once you have proven your bravery: You must enter this shaft. Be warned: It is a longer shaft than you may be accustomed to. The cowardly shall not be rewarded! The trove will be closed to you forever if you venture lower by any means other than the shaft that lies before you."
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