Dungeon Master
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Simplify Cross-training
A skill enhancer system (like Heroism, or Ash) might be simpler. The equations that springs to mind is:
and for anti-training
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
Posts: 162
Joined: Sunday, 29th May 2011, 10:18
Dungeon Master
Posts: 162
Joined: Sunday, 29th May 2011, 10:18
duvessa wrote:and strongly recommend removing anti-training.
Spider Stomper
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Pandemonium Purger
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Location: Limbo
Crypt Cleanser
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It's cheaper for a Kobold to train Short Blades (+3) followed by Long Blades (-2) than the reverse.
Dungeon Master
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pubby wrote:It's cheaper for a Kobold to train Short Blades (+3) followed by Long Blades (-2) than the reverse.
How is this system different? Are you adjusting for aptitudes?
Shoals Surfer
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Vestibule Violator
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Ziggurat Zagger
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brendan wrote:Who on earth would memorize shatter and tornado?
Dungeon Master
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brendan wrote:Cross-training is complex. The order in which you train impacts the total cost to raise your skills. It's cheaper for a Kobold to train Short Blades (+3) followed by Long Blades (-2) than the reverse. There are a few more examples of this. We could tweak attributes, but I prefer a consistent solution.
A skill enhancer system (like Heroism, or Ash) might be simpler. The equations that springs to mind is:
and for anti-training
Ziggurat Zagger
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Dungeon Master
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XuaXua wrote:I think your parenthesis are off and your discount is weird.
Ziggurat Zagger
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Dungeon Master
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dpeg wrote:I suggest to make a short suggestion on c-r-d, or just ask around on ##crawl-dev.
Crypt Cleanser
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Quazifuji wrote:With regards to anti-training, my current character was a Kiku worshipping Wizard who found an early FE book, so I wanted to have sticky flame early on but later splashed a bit of ice magic for Simulacrum.
Dungeon Master
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Ziggurat Zagger
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Vestibule Violator
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Ziggurat Zagger
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dck wrote:what is fighting doing there.
Dungeon Master
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