Lair Larrikin
Posts: 27
Joined: Friday, 5th July 2013, 12:45
Proposal: let the player eat poisoned chunks even w/o rPois
We already can eat mutagenic meat at will and probably the same should be done with poisoned meat (and rot-inducing meat as well while we're at it). The only problem I can see with implementing this change is more abundant meat, but I've always found the rPois restriction a wonky way to balance the food clock. Does rPois reeally need to be not just "this keeps you from getting poisoned", but also "this unlocks more meat for you to eat"? Even from the flavor point of view, we currently have a situation when a character can walk through Snake shrugging off venom bolts and basically bathing in poison, but ooh, this meat has a bit of poison inside, would rather starve than eat it.
P.S. The poisoned chunks have been discussed a lot in he past, but I haven't found a thread with this exact proposal and arguments against it, I'm sorry if it was made before.