vintermann wrote:Let's look at the factors one by one:
...
How can this be rearranged for a better game?
Thank you. I didn't consider all the factors. I incorporated your suggestions (with XP not affecting slots and others).
I am now leaning towards the second proposal, which transforms Spellcasting Ability (formerly trainable Spellcasting Skill) into a
situational value (meaning: primarily based on Spell School of the spell being cast), and can be applied as follows:
Racial Aptitude:This value increases Spellcasting Ability for a race with an affinity for magic. It was formerly the factor which modified experience for Spellcasting Skill.
Spellcasting Ability:This could be a situational value based on an average of the Spell School levels used to cast a given spell, modified by Racial Aptitude, modified by Intelligence, modified negatively by knowledge of any opposing Spell School levels (remove the opposing spell school learning penalty).
Success rate:This could be a value based on Spellcasting Ability compared to Spell Level.
Miscast severity:This could be a value based as it was; on the failure value, increased by Spell Level and reduced by Miscast Protection
Hunger:This could be a value based on the Spell Level and Spellcasting Ability. Could potentially / optionally be altered by spell failure.
Power:This could be a value based on the Spell Level and Spellcasting Ability.
Slots: This could be a value based on the sum of the sequences (is that the correct mathematical term?) of all learned Spell School levels, plus some factor of Intelligence, and/or modified by Racial Aptitude. By using a sequences (level 2 = 1 + 2 = 3, Level 5 value = 1 + 2 + 3 + 4 + 5 = 15), we increase the contribution value of higher level Spell Schools.
I don't know the current formula for determining Slots, so I can't finish this equation.
Magic PointsThis could be based using the same mechanics to determine Slots, also modified by Experience Level.
I don't know the current formula for determining Magic Points, so I can't finish this equation.
IntelligenceAs noted, could become part of determining the Spellcasting Ability and is used in the formula to determine Slots and Magic Points. Contribution to Spellcasting Ability could be adjusted on a per-school basis if desired.