Mines Malingerer
Posts: 33
Joined: Monday, 1st April 2013, 05:00
Jewellery idea: Amulet of Unbreathing
Should the rDrown allow the player to survive in deep water, like grey draconians can? I doubt that this would be overpowered with an action delay penalty like grey draconians, but I don't know if it's desired. Player mummies and gargoyles do not need to breathe but still currently drown in deep water, after all.
How strong would !sil as a player attribute actually be? Silence would make for a very effective tool versus living or undead spellcasters, but having silence available consistently requires training Hexes and/or Air Magic for a level 5 spell. I honestly can't tell if this would be considered overpowered or not.
Clearly this would become just a swap item if it lacked some kind of limitation, but what should that be? Needing time to charge up after putting it on would be too much like "Gourmand. Perhaps it could auto-curse itself when worn? (The amulet tightly grasps your neck!)
Any thoughts on this?