Dungeon Dilettante
Posts: 3
Joined: Friday, 4th January 2013, 09:31
Simplify putting on things
I'm always particularly ticked by how hard it is to put on armor/jewelry/etc. There's up to four different "interfaces" one must go through for putting on (1) weapons (2) quivered items (3) armor/shields (4) jewelry. Of these, the only one that really needs to be separate is quivering things (and even that's questionable). Having to remember four different keystrokes to do the exact same thing is pretty frustrating. This separation of interfaces makes it impossible, for example, to tell if you can actually equip a two-handed weapon while in the wield screen (assuming you know you're looking at a two-handed weapon in the first place, but that's a separate issue). There's a whole host of problems, and the whole interface should be completely rethought.
Now, the solution is (obviously) to unify the interfaces, but how? Well, ADOM (yeah yeah, whatever) does a decent job of this [it has some deficiencies of its own in this regard, some not present in DCSS, but overall it's much better]: you get a macroscopic view of the armor/etc. slots you can fill, and choosing a slot presents you with a list of options that can fill it. I've placed some screenshots below. Would I like you to copy this exactly? Not really, I'm sure you can figure out something better. But the equipment management in DCSS has always been a big bugaboo for me, coming from games with more obvious interfaces, and I'd really love to see something that's a lot more unified/streamlined.
- For this message the author sirtheta has received thanks: 4
- dolphin, mechanicalmaniac, Moose, WalkerBoh