Tuesday, 11th February 2014, 21:06 by and into
1.) Yeah you shouldn't worry about saving piety for Oka's gifts. Apart from the fact that Okawaru's non-ammo gifts are nothing to hang your hat on, ever, there is also the fact that heroism is so cheap you will probably lose more piety on average from resting to refill the extra HP you needlessly lost from not having that +5 to all physical skills. For fights that are totally trivial, don't bother, for everything else either a.) run away or b.) use heroism (plus whatever other buffs, as appropriate).
2.) Assuming you aren't spriggan, you should butcher a corpse and eat chunks when you are hungry, unless you are hard up for allies via necromancy.
3.) Yes, you shouldn't put your character into any real danger in the name of permanent allies. If it helps just assume that your allies are totally useless without your leadership (Crawl AI makes this easy to believe) and if you die, all of them will be mercilessly slaughtered in short order. Sometimes you gotta sacrifice a few soldiers to save the platoon.
4.) Yes, use consumables against tough stuff.
It isn't so much "thinking too far ahead," I think, but learning to trust yourself and your ability to use what the RNG will provide down the line. When I was newer to the game there was a pretty long period where I would be like, "no I want to save this for when I might need it even more than I do now." The problem there isn't that I was thinking too far ahead, per se, but rather I didn't have enough experience to trust that, if I ensure my survival now using my last ?blinking (e.g.), then before the next time comes when I need that ?blinking, I will have had a pretty good chance of finding stuff that gives me more options in a similarly tricky situation. Not necessarily another ?blinking, but maybe some wands, or ?fog, or better armor, or what have you. Early on consumables are scarce, but every moment you survive, your character is becoming significantly better established and more likely to continue surviving. That is why you need to be willing to use everything and anything to stay alive and advance further. (If that weren't the case with Crawl, being stingier with consumables early on would be a more viable strategy.)
- For this message the author and into has received thanks:
- monty