CyC doesn't have enough hammers


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Slime Squisher

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Post Saturday, 8th February 2014, 13:49

CyC doesn't have enough hammers

what the title says.
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Ziggurat Zagger

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Post Saturday, 8th February 2014, 13:59

Re: CyC doesn't have enough hammers

Stop.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
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Tartarus Sorceror

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Post Saturday, 8th February 2014, 14:12

Re: CyC doesn't have enough hammers

hammertime.
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Tartarus Sorceror

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Post Saturday, 8th February 2014, 15:51

Re: CyC doesn't have enough hammers

dun dun dun dun

(best thread ever)

Slime Squisher

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Post Saturday, 8th February 2014, 16:08

Re: CyC doesn't have enough hammers

WARNING: unnecessarily large picture for unnecessarily large veichle.

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Ziggurat Zagger

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Post Saturday, 8th February 2014, 16:47

Re: CyC doesn't have enough hammers

"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Halls Hopper

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Post Monday, 10th February 2014, 21:05

Re: CyC doesn't have enough hammers

A new unique hammer needs to be added to the game. It is called the Ban Hammer. When you kill a creature with it, no creature of the same species will ever spawn/be generated for the rest of the current game. It is highly effective against trolls.

As a side note, why does Crazy Yuif wield a quarterstaff when he is surrounded by 1 to 15+ hammers?
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Ziggurat Zagger

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Post Monday, 10th February 2014, 21:38

Re: CyC doesn't have enough hammers

because he's good at crawl

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Post Tuesday, 11th February 2014, 01:52

Re: CyC doesn't have enough hammers

Maynot wrote:As a side note, why does Crazy Yuif wield a quarterstaff when he is surrounded by 1 to 15+ hammers?


and risk ruining his collection?
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Shoals Surfer

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Post Tuesday, 11th February 2014, 07:43

Re: CyC doesn't have enough hammers

Maynot wrote:As a side note, why does Crazy Yuif wield a quarterstaff when he is surrounded by 1 to 15+ hammers?

He never realized that Staves crosstrains with M&F.
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Pandemonium Purger

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Post Tuesday, 11th February 2014, 15:44

Re: CyC doesn't have enough hammers

you have to worry about food before you can worry about productions. and really science is king so you want beakers above hammers, and you aint getting none of that without food
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Hirsch I

Slime Squisher

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Post Tuesday, 11th February 2014, 15:58

Re: CyC doesn't have enough hammers

growth is limited by happiness, and you can get around beakers through clever tech-trading if you manipulate the ai properly

you need hammers for building stacks to defend/attack and for quick expansion through early settlers, plus for wonders if you want them

although pop+slavery can substitute for production for a while

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Hirsch I

Spider Stomper

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Post Tuesday, 11th February 2014, 18:45

Re: CyC doesn't have enough hammers

semi-on-topic reply:

In my current Pathfinder game, I have the party investigating the murder of the blacksmith. See, nobody knows how he died, or where his flesh might be, but his animated skeleton showed up at the anvil, and now pounds away at it. He makes a single iron or lead hammer each day, pounding away ceaselessly and rhythmically all day to do so.

The townspeople, needing blacksmith services anyway, have been ignoring the whole "death" thing, and putting their stuff under his hammer to get it done. This seems to work.

the poor bastard lets out a supersonic shriek of terror if disturbed in any way. The party, staying at the inn next door to the smith's shop, have been losing sleep because of the pounding.
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Dis Charger

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Post Tuesday, 11th February 2014, 19:18

Re: CyC doesn't have enough hammers

^This has given me an idea. Why wouldn't some uniques spawn as a skeleton or zombie or even a transmutated version. Sigmund the steam dragon, for example or Donald the Zombie. Of course it would be nice if their level of dangerousness wouldn't suffer to much. Donald is a melee fighter, so being a zombie shouldn't affect him that much, but powerful casters/ranged fighters would make a much weaker zombie. Maybe make them a spectre?
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Shoals Surfer

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Post Tuesday, 11th February 2014, 22:05

Re: CyC doesn't have enough hammers

Amnesiac wrote:^This has given me an idea. Why wouldn't some uniques spawn as a skeleton or zombie or even a transmutated version. Sigmund the steam dragon, for example or Donald the Zombie. Of course it would be nice if their level of dangerousness wouldn't suffer to much. Donald is a melee fighter, so being a zombie shouldn't affect him that much, but powerful casters/ranged fighters would make a much weaker zombie. Maybe make them a spectre?

I'd think being zombified would effect Donald tremendously, seeing as the only thing he can do to people outside his melee range is walk at them.

Dis Charger

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Post Tuesday, 11th February 2014, 22:24

Re: CyC doesn't have enough hammers

You can walk away from him, anyway...
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Pandemonium Purger

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Post Wednesday, 12th February 2014, 00:54

Re: CyC doesn't have enough hammers

did you know: quarterstaves are much better weapons than hammers

also this thread needs more banhammers
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

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