Lair Larrikin
Posts: 19
Joined: Wednesday, 13th April 2011, 16:21
Some feedback and suggestions (0.8)
Recently i got my first win in 0.8 (MDBe) (my YAVP is here), so there is some feedback on this.
Armour. Seems far better then it was in 0.6 and 0.7, heavy armours are again a good choice for warrior-type charasters. I definitely like this.
New enchant scroll mechanic is really good. First, it makes sence that heavy armour is better for AC. Second, casters now have to choice (choices is fun!)
between robe of resistance (previosly a no-brainer), new improved robe of archmage or maybe some heavier armours for better protection (assumed they can find all this stuff, of course, and not including randarts). Last, but not least - no more losing your precisios scrolls of enchant armour. You may actually use some of this as you find it, not just stash all of them in hope to get "your_best_armour" +9 enchantment.
Suggestions:
1. Make scroll of enchant weapon use the same mechanic as scrolls of armour, i.e. 100% success rate. Now you almost guaranteed to make +8/+8 (or better) weapon anyway, assuming you don't "waste" your scrolls. If it seems overpowered, make this scrolls more rare. Or make progressive "cost" of enchantment. I.e. going from +4 to +5 = 2 scrolls, +5 to +6 = 3, etc. Of course this is just example, exact numbers most likely must be different.
It's really fun and intresting to upgrade you equipment, and with 100% success you may actually plan you upgrades.
2. Ring of slaying and enchantment bonuses on weapons. Currently, they have similar descriptions (i.e. +Acc, +Dam), but different mechanics (slaying bonuses are better). Either tweak the description (something like "power of this ring surpacess even most weapon enchantments") or - better - make them use same mechanic.
- For this message the author Sol has received thanks: 2
- mageykun, pratamawirya