Tartarus Sorceror
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
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Location: Toronto, Canada
Vestibule Violator
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Dungeon Master
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Wizlab Walloper
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Crypt Cleanser
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Tartarus Sorceror
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Ziggurat Zagger
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Arrhythmia wrote:If the experience of ascending, i.e., fighting a bunch of pan lords and high level demons, is desirable, surely it would be possible to replace one of the three or so "Zot 5" sections with one filled with monsters analagous to the orb run that doesn't take longer than the rest of the sprint doubled to clear.
Tomb Titivator
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Tartarus Sorceror
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Location: Toronto, Canada
XuaXua wrote:The thing is, you can do your best to avoid fighting in the orb run; there is no reason to take anything down, unless there is no other choice. To have a blocked-off section forcing you to fight defeats the purpose of an orb run simulation.
Blades Runner
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Ziggurat Zagger
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Tartarus Sorceror
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Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
savageorange wrote:... Didn't I make a reply here suggesting that you have exactly reversed the intended meaning of XuaXua's post, Arrythmia, and are pointing out the exact same thing which he is pointing out?
Oh well, whatever my memory claims, there is a post now.
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