Remove training dummies from auto-attack


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Swamp Slogger

Posts: 146

Joined: Saturday, 24th March 2012, 02:07

Post Wednesday, 29th January 2014, 20:05

Remove training dummies from auto-attack

Could training dummies please be removed from auto-targetting ("tab" attack)?
It feels like I am attacking plants for no reason.

Dungeon Master

Posts: 634

Joined: Sunday, 22nd September 2013, 14:46

Post Wednesday, 29th January 2014, 20:18

Re: Remove training dummies from auto-attack

Unlike plants, they give 1 xp.

Swamp Slogger

Posts: 146

Joined: Saturday, 24th March 2012, 02:07

Post Wednesday, 29th January 2014, 22:40

Re: Remove xp gain from training dummies

wheals wrote:Unlike plants, they give 1 xp.

ah, okay, thanks for that.

Edited my proposal then:
Please take away xp gain from training dummies. There is no reason to have them give experience and they only clutter the battlefield. Especially annoying is when one is trying to autofight real enemies and the training dummies are selected instead.

Spider Stomper

Posts: 224

Joined: Monday, 19th November 2012, 04:56

Post Thursday, 30th January 2014, 03:28

Re: Remove xp gain from training dummies

Tenaya wrote:Please take away xp gain from training dummies.


Well then they would just be dummies

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Ziggurat Zagger

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Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 30th January 2014, 08:31

Re: Remove training dummies from auto-attack

Just get rid of the, like, 3 vaults that use them.
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Dungeon Master

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Post Thursday, 30th January 2014, 15:12

Re: Remove xp gain from training dummies

Tenaya wrote:Please take away xp gain from training dummies.

Actually, I'm pretty sure the whole point of the 1XP is to make autofight target them. Of course, training dummies have been designed for tutorial. I'm not sure what's the point of putting them in normal crawl vaults. If they are there just for decoration, then it would be good to special-case them to 0 XP (or remove them). Not sure if it's possible with vault syntax though.
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Shoals Surfer

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Joined: Friday, 26th April 2013, 17:05

Post Thursday, 30th January 2014, 17:04

Re: Remove xp gain from training dummies

galehar wrote:
Tenaya wrote:Please take away xp gain from training dummies.

Actually, I'm pretty sure the whole point of the 1XP is to make autofight target them. Of course, training dummies have been designed for tutorial. I'm not sure what's the point of putting them in normal crawl vaults. If they are there just for decoration, then it would be good to special-case them to 0 XP (or remove them). Not sure if it's possible with vault syntax though.


Either way the effect for game play is very minimal. I like their flavor, and i don't thing they are really a problem in anyway.

Sar

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Ziggurat Zagger

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Joined: Friday, 6th July 2012, 12:48

Post Thursday, 30th January 2014, 17:16

Re: Remove training dummies from auto-attack

  Code:
    Remove training dummies from some vaults

    These shouldn't be used outside the tutorial, since they're treated as real monsters rather than firewood (autofight targets them, they prevent autoexplore/travel, etc).


https://gitorious.org/crawl/crawl/commit/1ce7209620cc79e64619d7b695c9c6f1097de508

Swamp Slogger

Posts: 146

Joined: Saturday, 24th March 2012, 02:07

Post Thursday, 30th January 2014, 20:49

Re: Remove training dummies from auto-attack

Great. Thank you.

Spider Stomper

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Location: France

Post Friday, 31st January 2014, 14:19

Re: Remove training dummies from auto-attack

So I guessed I was the only one who liked this Okawaru Vault ?
I mean, it made sense, and I found it funny when I met it the first time...
It was like Okawaru telling you "you need to train to becoem a hero".

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Ziggurat Zagger

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Post Friday, 31st January 2014, 17:21

Re: Remove training dummies from auto-attack

I liked it to, It always reminded me of the "press the X button, DO IT NOW" training ground from the Mark of Kri.
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Swamp Slogger

Posts: 146

Joined: Saturday, 24th March 2012, 02:07

Post Friday, 31st January 2014, 17:24

Re: Remove training dummies from auto-attack

I'm sure some people thought it was either harmless or even enjoyed it, but gameplay trumps flavor.

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