Monday, 20th January 2014, 02:31 by Siegurt
Actually no that's not what I mean at all. When you hit someone with more poison, you increase not only the duration of the poison damage, but the amount of damage taken per tick, so it more than doubles the damage done for each successive cast
Here's a non-real-number of what I'm talking about for example's sake:
Poison 1: (1 damage/round for about 3-4 rounds) = 3-4 damage ~ 3.5
Poison 2: (2 damage/round for about 3-4 rounds + poison:1) = 6-8 + 3-4 damage = 9-12 damage ~ 10.5 (triple damage, not double)
Poison 3: (3 damage/round for about 3-4 rounds + poison:2 + poison 1) = 9-12 + 9-12 = 18-24 ~42 (roughly x12 damage, not triple)
Now poison is not *quite* so excellent as all that, each time you hit something with a poison attack you don't automatically add more poison to them (there's a roll), and each poison level doesn't increase the damage done by exactly 1 per tick (there's actually a really funky table) and the poison damage is also rolled for each tick, but for simplifcation of numbers the example shows what I'm talking about.
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