Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Sar wrote:Try training these: Dodging, Fighting, Armour.
Try not getting in situations where things are hitting you hard.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Stumblebum wrote:The Deep Elf Fire Elementalist guides I've read on this site say not to waste points on dodging because it is not effective beyond early levels
Stumblebum wrote:What does Armor training do when I'm wearing a robe
Stumblebum wrote:The entire game is a situation where things are hitting you hard when you have the HP of a Deep Elf.
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Stumblebum wrote:I appreciate this advice.
That said, it doesn't seem to address the main point of my opening post: health potions are useless for me. Your answer seems to be: don't get wounded so you don't need health potions. What is the purpose of carrying around all of these heavy health potions then? They're already a limited resource, so I don't understand why on top of that they have to be so lame in their effect.
Vaults Vanquisher
Posts: 508
Joined: Tuesday, 1st November 2011, 00:36
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Sar wrote:I believe it is not a design goal to let player escape any possible situation he got himself into
Sar wrote:Hm, are you confusing heal wounds and curing potions, by any chance?
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
cerebovssquire wrote:Stumblebum wrote:Sar is also suggesting mottled dragon armour which will prevent a ton of damage from hits that actually do hit you. Unless you have a great robe or very few enchant armour scrolls, I would switch to using that.
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Stumblebum wrote:advice I had read on here said that the priority for a Fire Elementalist is to get Firestorm, so that I should avoid increasing my strength and concentrate entirely on raising intelligence, conjuring, and fire magic so that Firestorm's success rate would drop to a useable level
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Sar wrote:If you took time to read the thread that ""guide"" was posted in
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
cerebovssquire wrote:Generally, armour as light as mottled or leather doesn't noticably interfere with your spellcasting success unless you are using a shield without appropriate skill. And EV is really good, characters can wear a robe and still have good defenses.
Also, your priorities are off. Firestorm isn't important. As a deep elf, getting it at some point in even a 3-rune game is acceptable, but there many things more important than fire storm once you have decent mid-level conjurations up and running (including: haste, controlled blink, AC and EV, Fighting skill, and some sort of low-investment melee option)
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Sprucery wrote:If you are taking more damage than potions of Heal Wounds heal, you're doing something wrong. Either you have developed your character poorly, you're in the wrong place, fighting wrong battles or something else.
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
cerebovssquire wrote:Well here's how I would play a DEFE
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Stumblebum wrote:Can you explain how to do it right? Or is the goal of "it's not the game, it's you" posts such as yours (which I see over and over in these forums when searching through it trying to figure out how not to die) not to help the person you're talking to but to defend the game's wonderfulness and celebrate your own elite skillz?
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Siegurt wrote:Things you *can't* fight (i.e. higher-powered fire immune/resistance creatures when you're main/only attack is fire based) should just be run away from, as soon as you see them, anything less is a waste of resources, you don't have to kill everything on every floor, or even explore the entirety of every floor. The game is designed with the expectation that you'll avoid certain areas (or put them off until later).
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Stumblebum wrote:I guess I should probably instead go back to the levels I already cleared and grind my attributes and training up by killing whatever scattered respawned creatures I can find.
Shoals Surfer
Posts: 263
Joined: Sunday, 4th September 2011, 20:45
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Moanerette wrote:A rough rule is that if the monster's name is bright red, that means it is liable to be very dangerous.
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Stumblebum wrote:The situation I got myself into (apparently the game had no responsibility for what happened within it) was that I was confronted by Azrael with tons of fire minions hell hounds etc. and I was able to barely escape with my life by blinking and running away.
And then I went back up the stairs to the level I had just completely cleared moments before to heal myself and right by the stairs was Arachne, who hadn't been there when I cleared the level. Guess she teleported in from outer space
Zot Zealot
Posts: 1031
Joined: Friday, 26th April 2013, 19:52
Location: AZ, USA
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Stumblebum wrote:Sar wrote:I believe it is not a design goal to let player escape any possible situation he got himself into
The situation I got myself into (apparently the game had no responsibility for what happened within it) was that I was confronted by Azrael with tons of fire minions hell hounds etc. and I was able to barely escape with my life by blinking and running away and then I went back up the stairs to the level I had just completely cleared moments before to heal myself and right by the stairs was Arachne, who hadn't been there when I cleared the level. Guess she teleported in from outer space.
Shoals Surfer
Posts: 263
Joined: Sunday, 4th September 2011, 20:45
Stumblebum wrote:Moanerette wrote:A rough rule is that if the monster's name is bright red, that means it is liable to be very dangerous.
Does that apply to the "web tiles" version? I play online and just tried your advice and all of the monster names were in bright red. Even when I got so I could kill a quokka in one shot and had fireball spells at an easily castable level, the quokka was still bright red, just like the more dangerous monsters. What criteria does the game use to determine which are the very dangerous monsters?
Blades Runner
Posts: 552
Joined: Tuesday, 10th April 2012, 21:11
Moanerette wrote:Stumblebum wrote:Moanerette wrote:A rough rule is that if the monster's name is bright red, that means it is liable to be very dangerous.
Does that apply to the "web tiles" version? I play online and just tried your advice and all of the monster names were in bright red. Even when I got so I could kill a quokka in one shot and had fireball spells at an easily castable level, the quokka was still bright red, just like the more dangerous monsters. What criteria does the game use to determine which are the very dangerous monsters?
Yes, that does apply to Webtiles, and I don't understand why they would all show as red. As I recall a quokka's name ought to be in white even to a fresh, no-XP character; it should be in grey to a character that can cast Fireball. Sorry I can't help further.
Stumblebum wrote:Siegurt wrote:Things you *can't* fight (i.e. higher-powered fire immune/resistance creatures when you're main/only attack is fire based) should just be run away from, as soon as you see them, anything less is a waste of resources, you don't have to kill everything on every floor, or even explore the entirety of every floor. The game is designed with the expectation that you'll avoid certain areas (or put them off until later).
That seems to be the big problem for me. I don't hit "teleport" or start running the absolute first turn I see the monster on screen, so that by the time I take two shots at them and figure out they are too strong to beat it is usually too late. This usually happens when I'm mentally a bit overconfident because I've been so outclassing all of my enemies up until that point, as was the case with this run, where I had really nice armor which had pumped up all my attributes from acquirement and luck. The other trap I fall into is trying to keep my Vehumet piety up at maximum level, which seems to require killing enemies on a regular basis. Usually what happens is that I complete all the areas of the dungeon which are within my ability and then end up in a situation where the only way forward is through enemies that are too strong so I can't usually skip them and go on to the next level because the next level will be even harder (or at least that's what I find myself thinking, it may not be true). I guess I should probably instead go back to the levels I already cleared and grind my attributes and training up by killing whatever scattered respawned creatures I can find.
Thank you for the advice.
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
WalkerBoh wrote:Just a quick heads-up for the future: if you're looking for advice on improving your play, generally it's best to put a thread in "Dungeon Crawling Advice". I think you didn't quite get the feedback you were looking for at first because the thread title and placement were not quite in sync with what you really wanted. Crazy Yiuf's Corner threads are bound to get less serious and less helpful answers.
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Zot Zealot
Posts: 1031
Joined: Friday, 26th April 2013, 19:52
Location: AZ, USA
14 hour game this time. I feel sore from sitting at the computer. I kind of feel like I'm addicted to this. For a few months now.
Snake Sneak
Posts: 114
Joined: Wednesday, 16th March 2011, 11:05
Swamp Slogger
Posts: 147
Joined: Thursday, 29th August 2013, 02:22
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
variouselite wrote:you can also forget spells by reading spellbook again but you have to sac the book
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Scalding Steam wrote:Did you have any scrolls of blink/fear in your inventory? Might have saved you.
More importantly though, DON'T PLAY CRAWL FOR A CONSECUTIVE 14 HOURS! Being tired will severely hinder your judgement, not to mention your health!
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
MyOtheHedgeFox wrote:That way, you won't be as clueless as The Nameless One in his final incarnation when you get back into the game.
Mines Malingerer
Posts: 52
Joined: Saturday, 7th December 2013, 04:18
MyOtheHedgeFox wrote:A bit off the topic: it is incredibly pleasant to see how everybody rushed to help the rookie player. My sincere and non-mechanical thanks to everyone involved. =)
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Stumblebum wrote:(I tried to "thank" this post but got an "invalid thank" message from the board!)
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Scalding Steam wrote:Did you have any scrolls of blink/fear in your inventory? Might have saved you.
More importantly though, DON'T PLAY CRAWL FOR A CONSECUTIVE 14 HOURS! Being tired will severely hinder your judgement, not to mention your health!
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Users browsing this forum: Google [Bot] and 103 guests