NessOnett wrote:Ignoring the fact that I could cite this exact same thing happening ten times as often for MiBe(given that they are played considerably more([...
I'd be surprised if you can find any examples of MiBes being killed from full health on the turn they enter LOS of Nessos, much less ten times as many.
NessOnett wrote:the problem is that he wasn't a Naga. If he were, he'd have had ~5o% more health
I know; of course, Nessos would also have had nearly 50% more actions (20 AUT versus 28 AUT, IIRC), and if Klown were a naga following the same build strategy, they would have had lower AC and EV, but all of that is beside the point.
My point was that in discussions about cheinagas, supporters tend to pretend that move delay doesn't matter because you just choose not to move when monsters are in LOS, and they tend to ignore scenarios like this one where you move into LOS and then suffer as a result of your opponent getting a bunch of free turns before you react, and cheinagas in particular give enemies significantly longer to react in this scenario. Since you tell the OP that removing this entering-LOS-delay penalty would remove the major downside of being slow, I'm guessing we're actually on the same page here.
NessOnett wrote:I've been playing Cheinagas almost exclusively for about a week, and I've run into Nessos dozens of times. And every time I take very negligible damage
There are any number of reasons for this (you built decent defenses, you didn't wake up Nessos immediately on entering LOS, etc.), but they're all beside the point I'm making.