Halls Hopper
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
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giann wrote:Thought about this today: why is there not an MR slot on the player screen like for other resistances ? Is it because there is more than 3 level of resistance ?
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dpeg wrote:nicolae: Now that you say it, we could show MR (and stealth) as bars on the % screen instead. Would help with the notorious propblem of adjective sorting.
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dpeg wrote:nicolae: Now that you say it, we could show MR (and stealth) as bars on the % screen instead. Would help with the notorious propblem of adjective sorting.
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TwilightPhoenix wrote:I feel uncanningly supportive for this idea.
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Sar wrote:Wouldn't that be even worse than current situation? Instead of a (rough and misleading) estimation of your current MR you would get a number that means... what exactly? What if you don't wanna to mess with code?
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Edit: that doesn't work in older versions but definitely works in trunk.
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Sar wrote:TwilightPhoenix wrote:I feel uncanningly supportive for this idea.
Can you please represent your support with a number?
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Hirsch I wrote:Also,are you calling me a power-gamer? this is highly offensive! now excuse me, I have to go back to my GrBe game, that I savescummed until trog gave me a Vampiric +9 claymore.
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Sar wrote:Wouldn't that be even worse than current situation? Instead of a (rough and misleading) estimation of your current MR you would get a number that means... what exactly? What if you don't wanna to mess with code?
BlackSheep wrote:without an idea of what's a high value the exact current value doesn't tell you much. A spellpower-esque bar would be more fitting and a nice improvement over the very vague descriptions we now have.
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dck wrote:a ++... display for player MR sounds reasonable [...] unlike a huge spellpower-like bar
dck wrote:I do think however, the adjective display when you hit @ or in the status screen should remain and would work best alongside this new MR bar.
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galehar wrote:I like the idea of using a spellpower-like bar for MR. I don't see the point of giving a number instead. As it's already been said, without a scale a number is meaningless, why do people ignore that and keep pushing this? There isn't any solid argument about why displaying a number would be better than a bar.
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Sprucery wrote:Well, we have AC, EV and SH as numbers. I'm probably missing something here, because I can't think why MR should be different.
Having said that, any suggested display is better than the current situation. So thanks in advance for implementing whatever gets implemented!
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galehar wrote:dck wrote:a ++... display for player MR sounds reasonable [...] unlike a huge spellpower-like bar
Err, I'm not sure what you're arguing about here. The power bar has 10 dots which matches the 10 adjective levels of the current system. Is it about using a plus instead of a sharp or reducing the size to 6?
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galehar wrote:I like the idea of using a spellpower-like bar for MR. I don't see the point of giving a number instead. As it's already been said, without a scale a number is meaningless, why do people ignore that and keep pushing this? There isn't any solid argument about why displaying a number would be better than a bar.
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dck wrote:Players over 200 MR should just be immune like monsters.
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Sprucery wrote:Well, we have AC, EV and SH as numbers. I'm probably missing something here, because I can't think why MR should be different.
dck wrote:Reducing it to five in fact, every dot being worth 40 MR which is the same as a MR ring.
dck wrote:I would also like the plus to be used to further differentiate it from spellpower bars (which do not work in a linear way anyway).
DracheReborn wrote:using max possible MR (302 I think someone said earlier) to scale is not good either. Most players are going to be winning games with maybe a little more half their MR bar filled, which just seems weird.
CommanderC wrote:dck wrote:Players over 200 MR should just be immune like monsters.
Actually, they already are. There aren't any monsters that cast enchantments with spellpower > 125 (78 after stepdown). Players with 178 MR are immune.
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