Snake Sneak
Posts: 123
Joined: Monday, 3rd January 2011, 14:47
New God/Artefact - Scepter of the Lich King
A scepter that belonged to a great and powerful Lich that became so powerful he became like a god. The gods fearing his rise to power, destroyed him, but on his last breath he transferred his essence to his magical scepter.
Once the scepter is equipped by a player that player losses his god and becomes a worshiper of the Lich King, the player is warned when he tries to equip it, something like "Trog/other god warns you that the scepter is an unholy abomination and shouldn't be touched." On equipping it the player receives a message, "you lose contact with your god" If the player is living, the player receives the message: "You stare in horror at your scepter holding limb as your skin starts melting away, a wave of unbelievable pain rushes through your entire body." Undead: "You feel a great surge of power as you feel the energy of a god flow through you."
If the player tries to pray at a gods alter, the god ignores the players call.
The scepter itself is a +12/+15 (attack bonus and damage bonus) rod with 30 charges that recharges like a +9 rod. On striking an enemy, an additional 1-8 unresistible damage is dealt to the enemy and the rod gains 1 charge. Scroll of recharging recharges 15 charges to the scepter.
The scepter has spell power 34 + piety/10 +normal rod power so max spell power of 140
The scepter has a 3 mana cost smite ability, power dependent on evocations.
The player also gains 1 piety whenever a creature is destroyed while the scepter is equipped.
God abilities:
0: permanent Necromutation.
*: Activated: 1 piety: Destroy a spell book and imbune the scepter with a random spell in the spellbook, gain 1 piety. The scepter can have a maximum of 5 different abilities. (The power of the spell is dependent on the player's evocation skill.)
**: Activated: 2 piety: Choose one activated ability that the scepter has (including smite) and remove it from the scepter.
***: Activated: 4 piety: Destroy a rod and imbune the scepter with one of that rods abilities chosen by the player.
****:Passive: When striking with the scepter an additional 1-16 physical dmg is dealt to all enemies in sight.
*****: Passive: Each turn that the player does anything but moving, all creatures in sight suffer 1-8 unresistible dmg.
******: Wrath of the Lich King: Activated: 10 piety: Costs all of the remaining charges of the scepter, deal unresistible damage equal to the number of charges to five times the charges to all creatures in sight (30-150 at max charges)
If the player tries to drop the scepter, a message stating that as he starts to drop the rod, the scepter a surge of pain runs through the players entire body and the scepter starts to fade, does the player really want to drop the scepter?
On dropping the scepter, the scepter disappears, the player loses permanently 15-25 hp and loses god.
A Demigod doesn't gain a god and his abilities but doesn't suffer the loss of life if he drops the scepter, the scepter also doesn't disappear.