Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Fire and Ice Brands
1. I'd like to see fire weapons be interesting and viable throughout the game.
2. I'd also like to see some tabbers choose lighter armour instead of heavier armour.
Why not hit two birds with one stone?
1. Fire weapons have a passive chance to cast a fire spell when they attack. This works like any other spell (it can miscast, use MP, and so on).
2. Because it can miscast your armour choice is important.
3. The MP cost can be based on your spellcasting so basically more spellcasting means more fire attacks per fight.
I'm also thinking that it's sort of terrible that a hand axe is complete trash as soon as you find a war axe. I'd like some characters to prefer hand axes while others prefer war axes.
1. Since hand axes are faster after a certain threshold the fire damage should outweigh the loss of base damage in some fights.
2. This adds interesting choices to both weapon choice and what skills to train.
At the end of the day I just feel grabbing the heaviest whatever and holding tab is getting old. I'd like the weaker gears to be sometimes better and I think making brands more interesting than +25% more damage is the way to do this.