jpeg wrote:Generally, it's never a good idea to lean on keys. If the long wait of '5' is too long, you can also use the repeat ('0') command to repeat a given command a specific number of times. Adding -more- prompts before any normal prompt would be immensely annoying. I believe the -More- prompt currently (in 0.8 trunk) only can be cleared by Space, which already brought in complaints.
Thanks for your reply. Just for your information, I do not think that that was the problem here - I rarely lean on keys and I have already learned the repeated rest commands.
What happened exactly, that I waited for a monster to show up, pressing 's'. I watched the - otherwise very useful and excellent - monster list, and the map. Unfortunately, the monster died out of the screen, and I leveled up - nothing changed on the map or on the monster list, and I missed the message. (Of course that was my error.)
I really know that my problem is marginal, so I don't mind if it won't be addressed, but I thought I will bring it up. I do not know who are annoyed by the fact that more prompts can only be cleared by Space, but I think thats fine - the very purpose of the prompt is to NOT skip it accidentally. But maybe that can be an option too - which keys clear more prompts. Space as the default is fine I think.
Also, I think all more prompts should be optional, so that would solve the "annoying" part - if somebody does not like them, she can turn them off. I think a lot of them can be turned on by default, because they are likely to be useful for beginners, and advanced players just know how to edit the option file.
jpeg wrote:Marvin already answered this, and I'll just add that the messages for both bazaars and labyrinths will trigger -More- prompts in 0.8 by default.
Yes, you are absolutely right - I've just realized that I can create more prompts on parts of text. Thank you for making them default.