Vestibule Violator
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Opinions on lava orcs?
crawl.akrasiac.org:8080 <- take this link to play online or spectate.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vestibule Violator
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Dungeon Master
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Tartarus Sorceror
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Tiktacy wrote:Personally, I think hill orcs are silly. The idea is cool, but they lack anything interesting beyond their unique tension-based heating mechanism, which is cool at first but just over all feels too gimmicky for a crawl species. That's just my opinion though, i'de like to know what everyone else thinks.
Tomb Titivator
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Barkeep
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Dungeon Master
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Klown wrote:Btw devs, will the two above mentioned species remain in trunk if they continue to not make stable releases?
Tomb Titivator
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Tartarus Sorceror
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Klown wrote:I like the Essence mechanic a lot more personally.
Spider Stomper
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Dungeon Master
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dpeg wrote:I never really understood the point of Lava Orcs, and the name may always have been part of the problem. (Similar to how Formicids are much better than Dwarf Ants -- the latter made it look like a joke species.)
Vestibule Violator
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brendan wrote:dpeg wrote:I never really understood the point of Lava Orcs, and the name may always have been part of the problem. (Similar to how Formicids are much better than Dwarf Ants -- the latter made it look like a joke species.)
I've been bikeshedding for Salamanders as a thematic alternative. I believe that removing speed shifting moved them closer to being playable. Heat aura seems to be a blocker for using them with Beogh, so I don't see an advantage to retaining the orc shtick.
Shoals Surfer
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Vestibule Violator
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siprus wrote:I agree name is the part of the problem, but my vote will still be volcano dwarves! (though any name is better than lava orc)
Tartarus Sorceror
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siprus wrote:I agree name is the part of the problem, but my vote will still be volcano dwarves! (though any name is better than lava orc)
Tomb Titivator
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Crypt Cleanser
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Dungeon Master
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brendan wrote:I've been bikeshedding for Salamanders as a thematic alternative. I believe that removing speed shifting moved them closer to being playable. Heat aura seems to be a blocker for using them with Beogh, so I don't see an advantage to retaining the orc shtick.
Ziggurat Zagger
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dpeg wrote:This sounds great to me!brendan wrote:I've been bikeshedding for Salamanders as a thematic alternative. I believe that removing speed shifting moved them closer to being playable. Heat aura seems to be a blocker for using them with Beogh, so I don't see an advantage to retaining the orc shtick.
Abyss Ambulator
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Tartarus Sorceror
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Temple Termagant
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Zot Zealot
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Abyss Ambulator
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Halls Hopper
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TeshiAlair wrote:It has been a while since I played a LO, but I think they would be more interesting overall if their abilities were based on desperation, aka, scaled off of %hp %mp rather than tension or whatever they use now (unless that has been changed.)
Ziggurat Zagger
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red_kangaroo wrote:TeshiAlair wrote:It has been a while since I played a LO, but I think they would be more interesting overall if their abilities were based on desperation, aka, scaled off of %hp %mp rather than tension or whatever they use now (unless that has been changed.)
Sounds good.
Shoals Surfer
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Dungeon Master
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TeshiAlair wrote:It has been a while since I played a LO, but I think they would be more interesting overall if their abilities were based on desperation, aka, scaled off of %hp %mp rather than tension or whatever they use now (unless that has been changed.)
Crypt Cleanser
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Zot Zealot
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It just means that the bonuses and drawbacks of LO change as their health changes, which could be interesting.
Crypt Cleanser
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dpeg wrote:I tried to use ideas like this for DS powers (something increases the lower your HP) but then some good people convinced me that this is the wrong approach: Crawl is very much a safety first game, and you will never want to gamble away your Health. If you are at low health, you don't want to fight, but to get out.TeshiAlair wrote:It has been a while since I played a LO, but I think they would be more interesting overall if their abilities were based on desperation, aka, scaled off of %hp %mp rather than tension or whatever they use now (unless that has been changed.)
Abyss Ambulator
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Dungeon Master
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Tiber wrote:I always thought that the point of gaining powers at low health was not to encourage or reward being at low health (except in some games where this might be considered a challenge run), but to offer a sort of consolation prize, and a chance to turn a bad situation around.
Ziggurat Zagger
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