Shoals Surfer
Posts: 313
Joined: Tuesday, 12th November 2013, 05:04
YAVP - DECj - 4 Runes
First off I just want to say that I'm a bit rusty, as I just started playing lately after a couple of years hiatus. This is the first time I've played online with a magic user, and I can't remember such a promising build, but it started off so bad!
I was in trouble early and had to quaff random potions to stay alive and got stuck with a blurry vision 2 mutation (from one potion of mutation), making reading blinking or teleport scrolls unusable in emergency situations. Fortunately I was able to learn the haste spell pretty early, partly because of finding a potion of experience.
Now I just cleared Elf 3 through liberal use of Staff of Cold + Freezing Cloud ( i tested with and without Staff of Cold and it really does significantly increase the power and duration without it only about 28 rounds of cloud , with it, about 50.. not a very scientific test because I'm sure there is some random roll involved.
Elf 3 surprised me with 3 powerful uniques, and luckily I was able to dispatch them quickly (Mara, Donald and Louise)
Amazingly, I found 3 very usable artifacts on E:3 .. including the incredible Elemental Staff Here is the full details
My online character dump: http://crawl.akrasiac.org/rawdata/Skyspire/Skyspire.txt
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-807-gc4cf7a5 (webtiles) character file.
Skyspire the Eclecticist (Deep Elf Conjurer) Turns: 46940, Time: 14:46:57
HP 76/76 AC 24 Str 12 XL: 16 Next: 99%
MP 42/42 EV 26 Int 28 God: Vehumet [*****.]
Gold 3218 SH 0 Dex 17 Spells: 12 memorised, 7 levels left
Res.Fire : + + . See Invis. : + x - +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5}
Res.Cold : + + . Warding : + v - +5 steam dragon armour "Yviripufe" {Str+4 Int+2}
Life Prot.: + + . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . j - +2 wizard hat
Res.Elec. : + Clarity : . z - +0 dwarf cloak
Sust.Abil.: . . Spirit.Shd : . n - +0 pair of gauntlets
Res.Mut. : . Stasis : . q - +0 pair of boots
Res.Rott. : . Flight : . Q - amulet of warding
Saprovore : . . . t - ring "Pedigabo" {+Rage +Fly MR++ Str+3}
f - ring of Shadows {+Inv rN+ EV+4 Acc-4 SInv Stlth+}
@: delayed fireball, incredibly resistant to hostile enchantments, extremely
stealthy
A: deformed body, AC +7, Str -2, Dex +2
a: Renounce Religion, Release Delayed Fireball, Evoke Berserk Rage, Evoke
Invisibility, Evoke Flight
You are on level 1 of the Lair of Beasts.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are not hungry.
You have visited 5 branches of the dungeon, and seen 30 of its levels.
You have also visited: Labyrinth, Sewer and Ossuary.
You have collected 3693 gold pieces.
You have spent 475 gold pieces at shops.
Inventory:
Hand weapons
c - a blowgun
x - the +3,+3 Elemental Staff (weapon) {rElec rF++ rC++ MR++ AC+5}
(You found it on level 3 of the Elven Halls)
It affects your AC (+5).
It greatly protects you from fire.
It greatly protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
y - the +1,+0 quarterstaff "Xewaukk" {pain, rElec rPois rC+ Int+1}
(You found it on level 8 of the Dungeon)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It affects your intelligence (+1).
It protects you from cold.
It insulates you from electricity.
It protects you from poison.
E - a +5,+5 dwarven dagger of distortion
Missiles
s - 11 curare-tipped needles
Armour
j - a +2 wizard hat (worn)
n - a +0 pair of gauntlets (worn)
q - a +0 pair of boots (worn)
v - the +5 steam dragon armour "Yviripufe" (worn) {Str+4 Int+2}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
It affects your strength (+4).
It affects your intelligence (+2).
z - a +0 dwarven cloak (worn)
S - a +3 elven leather armour of fire resistance
Magical devices
r - a wand of lightning {zapped: 4}
C - a wand of disintegration {zapped: 3}
D - a wand of cold {zapped: 7}
M - a wand of digging {zapped: 2}
R - a wand of teleportation (8)
U - a wand of invisibility {zapped: 1}
Z - a wand of fireball
Comestibles
b - 2 bread rations
I - a meat ration
Scrolls
d - a scroll of enchant weapon II
h - 2 scrolls of identify
B - 3 scrolls of fear
F - 4 scrolls of fog
L - 2 scrolls of magic mapping
Y - a scroll of amnesia
Jewellery
f - the ring of Shadows (left hand) {+Inv rN+ EV+4 Acc-4 SInv Stlth+}
(You took it off a deep elf conjurer on level 3 of the Elven Halls)
[ring of invisibility]
It affects your evasion (+4).
It affects your accuracy (-4).
It protects you from negative energy.
It enhances your eyesight.
It makes you much more stealthy.
l - an uncursed ring of positive energy
m - an uncursed ring of protection from fire
o - an uncursed ring of protection from fire
t - the ring "Pedigabo" (right hand) {+Rage +Fly MR++ Str+3}
(You found it on level 8 of the Lair of Beasts)
[ring of flight]
It affects your strength (+3).
It affects your resistance to hostile enchantments.
It lets you go berserk.
J - an uncursed ring of teleportation
Q - an amulet of warding (around neck)
X - an uncursed ring of sustenance
Potions
a - 4 potions of curing
e - 2 potions of agility
k - a potion of restore abilities
u - a potion of heal wounds
w - a potion of resistance
P - 2 potions of might
Books
i - a book of Debilitation
Spells Type Level
Corona Hexes 1
Slow Hexes 2
Inner Flame Hexes/Fire 3
Enslavement Hexes 4
*Cause Fear Hexes 4
Leda's Liquefaction Hexes/Earth 4
G - a tome of Destruction
O - a book of Power
Spells Type Level
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Fulminant Prism Conjuration/Hexes 5
Iron Shot Conjuration/Earth 6
*Orb of Destruction Conjuration 7
V - a book of Spatial Translocations
Spells Type Level
Apportation Translocation 1
Portal Projectile Translocation 2
Blink Translocation 2
Shroud of Golubria Charms/Translocation 2
Teleport Other Translocation 3
Passage of Golubria Translocation 4
Magical staves
g - an uncursed staff of cold
N - an uncursed staff of power
Miscellaneous
p - a stone of tremors
A - a lamp of fire
H - a lantern of shadows
K - a stone of tremors
T - a sack of spiders
Rods
W - a +2 lightning rod (10/10)
(You found it in a labyrinth)
Skills:
- Level 1.2 Short Blades
- Level 0.9 Throwing
- Level 13.5 Dodging
+ Level 8.2 Stealth
- Level 20.8 Spellcasting
- Level 15.7 Conjurations
- Level 7.8 Hexes
- Level 12.5 Charms
* Level 12.9 Fire Magic
- Level 5.5 Air Magic
- Level 3.8 Poison Magic
- Level 4.6 Evocations
You have 7 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Freezing Cloud Conj/Ice/Air ######.... 4% 6 None
b - Searing Ray Conj ###### 0% 2 None
c - Dazzling Spray Conj/Hex #######. 1% 3 None
d - Deflect Missiles Chrm/Air ######.... 6% 6 None
e - Iskenderun's Battles Conj/Chrm #######. 1% 4 None
f - Orb of Destruction Conj #######... 1% 7 ###....
g - Haste Chrm #######. 1% 6 None
h - Cause Fear Hex ######.... 1% 4 None
i - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
j - Fireball Conj/Fire #######... 1% 5 None
k - Summon Butterflies Summ ####.... 1% 1 None
l - Delayed Fireball Conj/Fire N/A 1% 7 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (14/27) Temple (1/1) D:7 Orc (4/4) D:8
Elf (3/3) Orc:3 Lair (8/8) D:10 Shoals (0/5) Lair:6
Snake (0/5) Lair:5 Slime (0/6) Lair:8
Altars:
Ashenzari
Cheibriados
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Trog
Vehumet
Yredelemnul
Jiyva
Shops:
D:11 ( Orc:4 (/+[
Annotations:
D:4 exclusions: ogre and orc priest, WeiSong's ghost, experienced FoWn
D:7 exclusion: zombie, IronHenkie's ghost, experienced GrCj
Innate Abilities, Weirdness & Mutations
You are partially covered in iridescent scales (AC +4).
You are partially covered in thin metallic scales (AC +2).
You are agile. (Dex +2)
Armour fits poorly on your strangely shaped body.
You are covered in fur (AC +1).
You are weak. (Str -2)
My main weakness right now is HP (i never trained fighting) .. However now there is a respectable 24 AC , thanks in part to a potion of Beneficial Mutation (Evolve) that cured my blurry vision problem (twice) and gave +7 AC. 26EV is looking sweet now too.. I've never had both incredibly resistant and extremely stealthy in one game before.
So now I'm at a crossroads on what to train. Vehumet is gifting me Fire Storm, so I guess training Fire is the way to go. Other than that, I'm at a loss. Blink is useful I guess ( just got the book in Elf 3) but I still have no control teleport spell or ring.
I'm having a lot of fun with this build and is sweet revenge for how many times I dreaded (and got killed by) Elf 3 as a melee-character.
So please any training/ build advice would be great. Fire Storm is next logical step? Any other good spells I should look for? Should I put any points into Fighting to raise HP? or is it too late for that to be useful? Should I put any more points into dodging? (my EV is pretty high now with my equip) Is this a build good enough for only a 3 rune win because of my low HP? I have an Orb of Energy - is it worth it to train up Evocations for this? Donald dropped a shield of reflection , is it worth it to train shields for this, in spite of the -2 training penalty?
A couple ideas are to train up stealth a bit to attain "extraordinarily stealthy" (should be easy because of Stlth+++ on my gear) and maybe switch gods to Ash at some point.
Thanks so much.