Halls Hopper
Posts: 61
Joined: Friday, 18th March 2011, 03:16
Sif Muna suggestions.
The removal of Selective Amnesia as a spell and addition of ?amnesia has gotten me thinking about spell slot management as a subgame, similar to food management, Ashenzari's curse management, etc. Given the very reasonable drop rate of ?amnesia and duplicate spellbooks, I have trouble seeing Sif Muna's amnesia granted ability as a particularly compelling reason to pick her as a diety; I may be talking out of my ass on this, but it doesn't seem like Sif really changes the game for her worshipers. ('Okawaru syndrome,' if you will.)
End justification.
Suggestion:
Sif Muna grants a new ability, Focus. Focus activates to permanently decrease fail rate, MP and hunger prices of a known spell at the cost of doubling the spell slots that it takes up. It can be applied to multiple spells and/or multiple times to the same spell. An amnesia-like ability targeting a Focused spell doesn't remove it in entirety, instead decreasing the Focus count by one.
This granted ability would certainly turn Sif into a game-changing diety. At the cost of flexibility-- currently Sif's only selling point-- a conjurer could specialize into a single-spell chaingun, a crusader could stop burning a double cheeseburger worth of calories on every Deflect Missiles, or a generalist mage could cherrypick a high-level spell in a school they never want anything else out of.
It would also give worshipers something to do with their piety besides ignoring it to get spellbooks.
End suggestion.