Ziggurat Zagger
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POLL: Is Gr broken?
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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crate wrote:if you think gr is too strong please explain how it is stronger than dd or ce (or, alternatively, acknowledge that those races are somehow also too strong)
Vestibule Violator
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crate wrote:if you think gr is too strong please explain how it is stronger than dd or ce (or, alternatively, acknowledge that those races are somehow also too strong)
Barkeep
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Temple Termagant
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Sandman25 wrote:crate wrote:if you think gr is too strong please explain how it is stronger than dd or ce (or, alternatively, acknowledge that those races are somehow also too strong)
DD is limited with gods/spells.
Ce is plain boring because of kiting/hunger/ammo retrieval.
But main difference is that they have been present for a long time while Gr is a new species and can be changed easier.
Ziggurat Zagger
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Ziggurat Zagger
Posts: 11111
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drywall wrote:You do know you can play Ce without ranged combat right? And it's still likely the most powerful race? If you think Ce is bad at "magic" or "melee" you haven't played one.
Temple Termagant
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Sandman25 wrote:drywall wrote:You do know you can play Ce without ranged combat right? And it's still likely the most powerful race? If you think Ce is bad at "magic" or "melee" you haven't played one.
Notice I listed "kiting/hunger/ammo", not "ammo/hunger/kiting". My CeHu died in late dungeon and I got tired of kiting with Polearms AND Longbow.
Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Temple Termagant
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Halls Hopper
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Ziggurat Zagger
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Sandman25 wrote:There were several threads about Gr and I didn't want to create another one to discuss the same things again and again since I believe everyone has its opinion set and almost nothing can change it
Halls Hopper
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Tomb Titivator
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crate wrote:For the record the only thing I would change about Gr is I would reduce their AC on d:1
Ziggurat Zagger
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zogre wrote:It is my opinion that Crawl play is not trivial, and so winning is something one should be proud of, even with an "easy" race/starting class. Plus, I think it's a good thing for Crawl that races and classes with an easier power curve exist, so new players can get a handle on the game with a bit of room for loose play.
Of course, I'm an awfulplayer, by the learndb definition; perhaps my opinion on such things is weighted by that
Cheers!
Barkeep
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Mankeli wrote:crate wrote:For the record the only thing I would change about Gr is I would reduce their AC on d:1
This is pretty much the change I would dislike the most in current Gr.
Ziggurat Zagger
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Tomb Titivator
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Ziggurat Zagger
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Tomb Titivator
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Klown wrote:Can Gargoyles not get confused? I keep running into spores and don't get confused. :s
Tomb Titivator
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Vestibule Violator
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BlackSheep wrote:Exploding spores only confuse things that breathe.
Ziggurat Zagger
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rebthor wrote:And yet I was surprised to see that unlike grey draconians, they take penalties to melee in water and can't go into deep water.
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BlackSheep wrote:rebthor wrote:And yet I was surprised to see that unlike grey draconians, they take penalties to melee in water and can't go into deep water.
I'd say they should be able to for the sake of consistency, but people are already complaining about them being overpowered.
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rebthor wrote:Remove Relec
Ziggurat Zagger
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Tomb Titivator
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Siegurt wrote:It went in, then out then in again, with a "we should talk about it before deciding" in the revert of the revert of the revert comments. I suspect rElec's ultimate status for Gr is TBD.
Ziggurat Zagger
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Tomb Titivator
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Dungeon Master
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Shoals Surfer
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Tedronai wrote:I recently ascended a GrBe (basically first try, the other one got pretty much one-shot very early on) and have to agree that it felt like one of the stronger races, but not too overpowered.
However it felt like the additional torment resistance was a bit too much help in the extended end-game. The tomb rune was the 4th rune I got in this run and it posed no serious threat for my character. I think torment resistance is not really necessary for gargoyles to work (especially not in a traditional 3-rune game). In my opinion the end-game would be more challenging without torment resistance and one would feel a lot less overpowered at this stage of the game (the only demons who still did some significant damage were hell sentinels).
Barkeep
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Sandman25 wrote:Gr is a new species and can be changed easier.
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Ziggurat Zagger
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njvack wrote:Sandman25 wrote:Gr is a new species and can be changed easier.
You must be new here
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