Mines Malingerer
Posts: 33
Joined: Sunday, 26th December 2010, 16:00
CIP - Promising Kenku Conjurer looking for advice
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-5620-g273693b character file.
Birdy the Destroyer (Kenku Conjurer) Turns: 39120, Time: 05:24:12
HP 83/83 AC 6 Str 10 Exp: 16/137176 (7), need: 48723
MP 35/35 EV 21 Int 21 God: Sif Muna [*****.]
Gold 81 SH 16 Dex 15 Spells: 11 memorised, 4 levels left
Res.Fire : + + + See Invis. : + n - +7,+5 scimitar of Flaming Death {flame, rP
Res.Cold : + + . Warding : . . V - +0 robe {rC+ rF+}
Life Prot.: + . . Conserve : . i - +2 buckler {rflct}
Res.Acid. : . . . Res.Corr. : . (helmet restricted)
Res.Poison: + Clarity : . B - +0 cloak
Res.Elec. : . Spirit.Shd : . F - +2 pair of gauntlets
Sust.Abil.: . . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: + v - amulet of the gourmand
Res.Rott. : . Levitation : + z - ring of Agnosticism {rPois rF+ rN+ MR SInv
Gourmand : + Ctrl.Flight: + X - ring of Kiro {cTele rC++}
@: flying, very resistant to hostile enchantments, stealthy
A: able to fly continuously, beak, talons 3
a: Stop Flying, Channel Energy, Forget Spell, Renounce Religion
You are on level 11 of the Dungeon.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are very full.
You have visited 5 branches of the dungeon, and seen 30 of its levels.
You have visited 2 bazaars.
You have visited 3 portal chambers: ossuary, spiders nest, volcano.
You have collected 3406 gold pieces.
You have spent 3345 gold pieces at shops.
Inventory:
Hand weapons
l - the +13,+4 demon blade "Leech" {vamp, rN+ EV-1 Str-1 Dex-1 Int-1 Curse}
(You found it on level 14 of the Dungeon)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
It affects your evasion (-1).
It affects your strength (-1).
It affects your intelligence (-1).
It affects your dexterity (-1).
It protects you from negative energy.
It may recurse itself.
n - the +7,+5 scimitar of Flaming Death (weapon) {flame, rPois rF++ rC- MR}
(You found it on level 5 of the Lair of Beasts)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It greatly protects you from fire.
It makes you vulnerable to cold.
It protects you from poison.
It increases your resistance to enchantments.
Armour
i - a +2 buckler of reflection (worn)
o - a +2 robe of the Archmagi
B - a +0 cloak (worn)
F - a +2 pair of gauntlets (worn)
V - a +0 robe of resistance (worn)
Magical devices
j - a wand of fireball (5)
p - a wand of hasting (4)
t - a wand of teleportation (7)
N - a wand of paralysis (9)
P - a wand of disintegration (3)
S - a wand of cold (2)
T - a wand of polymorph other (10)
Comestibles
c - 3 pears
h - 3 meat rations
k - a bread ration
Scrolls
b - 2 scrolls of fear
e - a scroll of enchant weapon I
A - 4 scrolls of fog
E - 2 scrolls of blinking
G - 5 scrolls of remove curse
L - 2 scrolls of enchant weapon II
Q - 2 scrolls of teleportation
Jewellery
d - an uncursed ring of invisibility
g - an uncursed amulet of resist corrosion
r - an uncursed ring of teleport control
s - an uncursed amulet of faith
u - an uncursed amulet of rage
v - an amulet of the gourmand (around neck)
x - an uncursed ring of magical power
z - the ring of Agnosticism (right hand) {rPois rF+ rN+ MR SInv}
(You bought it in a shop on level 1 of the Orcish Mines)
[ring of protection from fire]
It protects you from poison.
It protects you from negative energy.
It increases your resistance to enchantments.
It enhances your eyesight.
K - an uncursed ring of sustain abilities
R - an uncursed amulet of resist mutation
U - an uncursed ring of protection from cold
X - the ring of Kiro (left hand) {cTele rC++}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of teleport control]
It greatly protects you from cold.
Potions
m - 4 potions of agility
q - 4 potions of healing
w - a potion of speed
D - 4 potions of restore abilities
H - a potion of resistance
M - 4 potions of might
Books
f - Sif Muna's Compendium of Damage Dealing {god gift}
(Sif Muna gifted it to you on level 10 of the Dungeon)
Spells Type Level
*Shock Conjuration/Air 1
Flame Tongue Conjuration/Fire 1
*Conjure Flame Conjuration/Fire 3
*Orb of Destruction Conjuration 7
Chain Lightning Conjuration/Air 8
y - a book of the Dragon {god gift}
Spells Type Level
Flight Charms/Air 4
Cause Fear Hexes 5
Bolt of Fire Conjuration/Fire 6
Dragon Form Fire/Transmutation 8
Summon Dragon Summoning 9
J - Nikola's Volume of Flying Conjuration {god gift}
(Sif Muna gifted it to you in a spider's nest)
Spells Type Level
*Shock Conjuration/Air 1
*Magic Dart Conjuration 1
Venom Bolt Conjuration/Poison 5
Freezing Cloud Conjuration/Ice/Air 6
*Orb of Destruction Conjuration 7
Magical staves
a - a +0 rod of smiting (11/11)
(You found it on level 8 of the Dungeon)
You have 7 experience left.
Skills:
+ Level 6 Fighting
- Level 4 Short Blades
+ Level 10 Long Blades
- Level 2 Staves
+ Level 9 Dodging
- Level 4 Stealth
- Level 3 Stabbing
+ Level 4 Shields
+ Level 2 Traps & Doors
- Level 5 Unarmed Combat
+ Level 13 Spellcasting
+ Level 17 Conjurations
+ Level 5 Summonings
- Level 3 Translocations
+ Level 11 Air Magic
+ Level 8 Poison Magic
+ Level 4 Invocations
+ Level 3 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Magic Dart Conj ##### Perfect 1 None
b - Mephitic Cloud Pois/Air/Conj #######... Excellent 3 None
c - Iskenderun's Mystic Conj #######.. Excellent 4 None
d - Poisonous Cloud Pois/Air/Conj #######... Excellent 5 Choko
e - Poison Arrow Pois/Conj #######... Great 6 Honeycomb
f - Orb of Destruction Conj #######... Excellent 7 Ration
g - Conjure Flame Fire/Conj ######... Excellent 3 None
h - Repel Missiles Air/Chrm ######.... Excellent 2 None
i - Blink Tloc N/A Excellent 2 None
k - Call Canine Familiar Summ #####..... Excellent 3 None
l - Shock Air/Conj ##### Excellent 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/27) Temple (1/1) D:4 Orc (4/4) D:11
Elf (0/5) Orc:4 Lair (8/8) D:10 Swamp (0/5) Lair:5
Shoals (0/5) Lair:6 Slime (0/6) Lair:6 Hive (2/2) D:12
Vault: D:14-19
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Shops:
D:13: * Orc:1: =!/ Orc:2: * Orc:4: !=(*
Annotations
Lair:4 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You can fly continuously.
You have a beak for a mouth.
You have claws for feet.
Message History
There is a stone staircase leading down here.
There is a stone staircase leading up here.
You fly upwards.
There is a stone staircase leading down here.
There is a staircase back to the Dungeon here.
You fly upwards. Welcome back to the Dungeon!
There is a staircase to the Orcish Mines here.
#.# #..##
#(# #..#
#.# #..#
#.# #..#
#.# #..#
#<# #..##
#.# ############...
#.# #.........(..##
#)# #..)......####
####[####.>@......#
.......##.....(...#
...[...#######.####
.......##....).#
.......##....).#
.......##......#
..>....##......#
.......##......########
......%##.....(())....(
There are no monsters in sight!
1) Robe of Resistance or Robe of the Archmagi? Keep in mind I use the trunk build and AFAIK Robe of the Archmagi doesn't have an exp penalty there.
2)Similarly Demon Blade "Leech" or scimitar of Flaming Blade?
3) Should I switch to Vehumet after some time? Can I survive Sif Muna's wrath? How bad is it?
4) I'm trying to branch into summoning and fire magic. Should I turn off conjurations for now?
Your +3 buckler of reflection reflects the large rock!
The large rock hits Polyphemus.
You kill Polyphemus!