jejorda2 wrote:If unlimited is the problem, set limits. Unlmited to Zero seems like an unwarranted drastic change.
The Fulsome Distillation-Evaporate combo is so outrageously out there compared to almost everything else available that a drastic change is really going to be necessary. In the current system, the requirement for ammunition doesn't actually do anything but make inventory management more annoying, because you can get many hundreds of confusion and poison potions from low-threat orcs, kobolds, and bees, far more potions than you could possibly use.
If we don't make the ammunition more meaningful, other possibilities would be to limit the cloud to one tile, or to randomly scatter cloud tiles instead of providing a reliable 3x3 or corridor-fill. Automatically hitting the player with the potion's effect might help, too, but rPois is too available for me to be optimistic. A final possibility would be to raise Evaporate to level 6 or so, which is about appropriate for how good it is.
jejorda2 wrote:Congealing the potions made from distillation seems like it could limit the number a player could accumulate. You could even make congealing faster in large stacks of potions, or when many exist anywhere in the game (stash search.)
This would encourage players to train a potion fridge in the form of live orcs, kobolds, or bees around. Go to Orc, kill the casters in an orc band, let the others bunch up around you at each stairwell, and you can take them all the way down to Zot if you want. Spider Form to ditch them, and come back whenever you need confusion potions. Vampire players already sometimes make blood fridges for healing in the post-endgame branches, and this behavior is considered undesirable for a variety of reasons. Making all transmuters do the same thing would not be an improvement.