Shoals Surfer
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Better representation of noise?
Can we develop a way to more clearly communicate the concept of noise to an unspoiled player?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Shoals Surfer
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Shoals Surfer
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Galefury wrote:Some sort of advanced tutorial about tactics could cover noise. It should be much more free-form than the regular tutorial, and with fewer message tiles. Something like a fairly easy sprint with some signposts stuck in. It would be hard to do well though, and might be a lot of work to maintain.
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bcadren wrote:Perhaps it should just say how many AUDs away an action could be heard when using it...
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Dungeon Master
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Shoals Surfer
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galehar wrote:It's no so easy to assess the source of a noise. What if magic dart triggers an inner flame chain reaction? What if it is triggered by an ally?
So probably, the meter should just display the loudest noise you heard during the last turn, without caring about the source.
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galehar wrote:It's no so easy to assess the source of a noise. What if magic dart triggers an inner flame chain reaction? What if it is triggered by an ally?
So probably, the meter should just display the loudest noise you heard during the last turn, without caring about the source.
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njvack wrote:But boy howdy, do I not know how to fit another meter in a 80x25 console window.
rebthor wrote:It's better than the current system where all the monsters have excellent hearing and can basically pinpoint where a noise came from but my character doesn't even know where a slurping sound or blaring wail is coming from.
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DracheReborn wrote:rebthor wrote:It's better than the current system where all the monsters have excellent hearing and can basically pinpoint where a noise came from but my character doesn't even know where a slurping sound or blaring wail is coming from.
Question: is it a spoiler for players to know which direction a noise is coming from? In Tiles, for example, the minimap could be used to indicate noise source direction. Obviously we'd need to come up with something equivalent for console if this is allowed.
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galehar wrote:The proposal from this thread is just about noise level, there is nothing about the location of the source of sounds. There has already been a proposal, and a patch by galefury for printing the cardinal direction to the noise source in messages (eg: "You hear shoutings from the north-east"). The patch lacked a bit of polish and was never merged. Hopefully, this isn't the end of the story.
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DracheReborn wrote: As an example of what I mean, what if the minimap in Tiles shows noise sources colored by intensity?
Marbit wrote:It could be a simple color indicator of how much noise the player has heard in the last ten turns.
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Obviously we'd need to come up with something equivalent for console if this is allowed.
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DracheReborn wrote:Obviously we'd need to come up with something equivalent for console if this is allowed.
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galehar wrote:Marbit wrote:It could be a simple color indicator of how much noise the player has heard in the last ten turns.
I don't think stuff you heard ten turns ago is very relevant. IMHO, just displaying the last turn is better and simpler
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MoogleDan wrote:How about a thin border around the entire screen?
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