Mines Malingerer
Posts: 49
Joined: Monday, 28th March 2011, 23:26
DSVM of Nemlex Beginner Help
- Code:
Bigglesworth the Tainter (Demonspawn Venom Mage) Turns: 14323, Time: 01:29:56
HP 68/68 (69) AC 15 Str 8 Exp: 11/12726 (493), need: 10448
MP 23/23 EV 15 Int 20 God: Nemelex Xobeh [**....]
Gold 452 SH 0 Dex 17 Spells: 5 memorised, 9 levels left
Res.Fire : . . . See Invis. : . E - +5,+3 whip (flame)
Res.Cold : + . . Warding : . . a - +0 robe
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: . Clarity : + P - +1 cloak
Res.Elec. : . Spirit.Shd : . o - +1 pair of dwarf gauntlets {Dex+3}
Sust.Abil.: . . Stasis : . f - +2 pair of orc boots
Res.Mut. : . Ctrl.Telep.: . s - amulet of clarity
Res.Rott. : . Levitation : . (no ring)
Saprovore : . . . Ctrl.Flight: . O - cursed +5 ring of protection
@: somewhat resistant to hostile enchantments, fairly stealthy
A: claws 2, cold resistance 1, conserve potions, demonic guardian 1, passive freeze, AC +1
a: Draw One, Peek at Two, Renounce Religion
You are on level 12 of the Dungeon.
You worship Nemelex Xobeh.
Nemelex Xobeh is most pleased with you.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 13 of its levels.
You have visited 1 portal chamber: sewer.
You have collected 501 gold pieces.
You have spent 69 gold pieces at shops.
Inventory:
Hand weapons
E - a +5,+3 whip of flaming (weapon)
Missiles
B - 7 curare-tipped needles
Q - 6 curare-tipped needles
Armour
a - a +0 robe (worn)
f - a +2 pair of orcish boots (worn)
o - a +1 pair of dwarven gauntlets of dexterity (worn)
P - a +1 cloak (worn)
Magical devices
y - an ivory wand
F - a tapered glass wand {fully recharged}
Comestibles
c - 3 bread rations
r - 4 chokos
Scrolls
e - 2 scrolls of magic mapping
h - 6 scrolls of remove curse
k - 2 scrolls of detect curse
l - 3 scrolls of blinking
q - a scroll of identify
u - 3 scrolls of fog
x - 3 scrolls of teleportation
A - a scroll of recharging
G - 4 scrolls labeled SECZUDO TWUGRO {tried}
S - 2 scrolls of enchant weapon I
Jewellery
p - an uncursed amulet of resist mutation
s - an amulet of clarity (around neck)
O - a cursed +5 ring of protection (left hand)
Potions
d - 8 potions of healing
g - a potion of levitation
j - 3 potions of magic
t - a potion of invisibility
z - a potion of speed
J - 2 potions of heal wounds
L - a potion of brilliance
Books
b - a Young Poisoner's Handbook
Spells Type Level
*Sting Conjuration/Poison 1
*Cure Poison Poison 2
Poison Weapon Charms/Poison 3
*Mephitic Cloud Conjuration/Poison/Air 3
Venom Bolt Conjuration/Poison 5
i - a book of Conjurations [fire+earth]
Spells Type Level
Magic Dart Conjuration 1
Throw Flame Conjuration/Fire 2
Stone Arrow Conjuration/Earth 3
Conjure Flame Conjuration/Fire 3
*Bolt of Magma Conjuration/Fire/Earth 5
Fireball Conjuration/Fire 6
w - a Young Poisoner's Handbook
Spells Type Level
*Sting Conjuration/Poison 1
*Cure Poison Poison 2
Poison Weapon Charms/Poison 3
*Mephitic Cloud Conjuration/Poison/Air 3
Venom Bolt Conjuration/Poison 5
N - a book of Chemistry
Spells Type Level
Fulsome Distillation Transmutation/Necromancy 1
*Lethal Infusion Charms/Necromancy 2
Sublimation of Blood Necromancy 2
Evaporate Fire/Transmutation 2
Condensation Shield Ice/Transmutation 4
T - a book of Conjurations [ice+air]
Spells Type Level
Magic Dart Conjuration 1
Throw Frost Conjuration/Ice 2
*Mephitic Cloud Conjuration/Poison/Air 3
Static Discharge Conjuration/Air 4
Lightning Bolt Conjuration/Air 5
Bolt of Cold Conjuration/Ice 6
Miscellaneous
m - a gauzy fan
n - a plain deck of summonings {drawn: 1} {god gift}
v - a plain deck of dungeons {drawn: 1} {god gift}
You have 493 experience left.
Skills:
+ Level 2 Fighting
+ Level 5 Maces & Flails
+ Level 5 Dodging
- Level 2 Stealth
- Level 1 Traps & Doors
- Level 2 Unarmed Combat
+ Level 6 Spellcasting
+ Level 11 Conjurations
+ Level 3 Air Magic
+ Level 11 Poison Magic
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Sting Pois/Conj ##### Excellent 1 None
b - Mephitic Cloud Pois/Air/Conj ######.... Excellent 3 Strawberry
c - Cure Poison Pois #######... Excellent 2 None
d - Lethal Infusion Chrm/Necr ##........ Very Good 2 None
e - Bolt of Magma Fire/Erth/Conj ####...... Bad 5 Honeycomb
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/27) Temple (1/1) D:6 Orc (0/4) D:8
Lair: D:8-13 Hive: D:11-16
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Shops:
D:4: ( D:5: [* D:11: [
Innate Abilities, Weirdness & Mutations
You have very sharp fingernails.
You are partially covered in colourless scales (AC +1).
Your flesh is cold resistant.
You are very good at protecting items from cold.
A weak demonic guardian rushes to your aid.
A frigid envelope surrounds you and freezes all who hurt you.
This character is about as far as I usually get before hubris leads to YASD, but this time I got a decent set of mutations so I'm trying to be extra careful. I haven't found any useful items yet, but I got a bunch of books and no idea what spells to pick. I also wonder what skills I should train and at what point I should stop training skills like Maces & Flails or Conjurations.
Im also rather clueless when it comes to gods. I chose Nemlex because I was hoping for an early Deck of Wonders, which didn't work out despite sacrificing a bunch of rations. Should I go with another God for future DsVMs?