Mines Malingerer
Posts: 46
Joined: Friday, 21st January 2011, 18:14
Kobold Berserker guide
<http://crawl.chaosforge.org/index.php?title=Kobold_Berserker_guide>
...and was wondering about this:
"When first starting out, disable everything so you can get a couple levels in short blades. After you've gotten onto your feet, keep the following enabled at all times:
Fighting (Increases HP and combat ability)
Dodging (Extremely, extremely useful. Train it!)
Armor (It'll only rise if you wear armor with an EV penalty)
Traps & Doors (No need to explicitly train it early; just keep it on)
If you grab a buckler, then enable shields until it reaches level 5 or so. You can also grab a few levels in Throwing if you want (and it'll increase fast due to high kobold aptitude).
You can also train Unarmed a little bit to get some extra melee attacks. That's up to you.
You may notice, I do not want you to enable Short Blades. Its aptitude for kobolds is so high that it'll increase just fine while disabled. Also, it steals XP from the more important fighting and dodging."
Specifically, the advice to turn off Short Blades. I have a promising KoBe in 0.8 and find that Short Blades doesn't really seem to be advancing much (neither does Fighting for that matter), with the preceding advice being followed. Is it a 0.8 thing?
Also, if the above is about right, does it relate to the whole game, or just the early/mid game?
Thanks!