Vaults Vanquisher
Posts: 446
Joined: Thursday, 16th June 2011, 22:57
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vaults Vanquisher
Posts: 446
Joined: Thursday, 16th June 2011, 22:57
Temple Termagant
Posts: 5
Joined: Friday, 16th August 2013, 14:48
Abyss Ambulator
Posts: 1111
Joined: Monday, 18th March 2013, 23:23
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Volteccer_Jack wrote:um tengu are not overpowered fyi
Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
While the massive racial AC bonus looks extremely good on paper (perhaps
even too large), in practice it still leaves them a lot squishier than one
might expect. In fact, when compared to other -2 hp races, even tengu (a
race hardly known for its durability) with similar xp investment in defensive
skills and dex, take less average melee damage than gargoyles in a variety of
situations beyond earlygame, and kobolds take noticably less than even that.
This is especially true in lighter armour, or against hard-hitting ranged
attacks (which tend to be the most dangerous things anyway).
Snake Sneak
Posts: 95
Joined: Wednesday, 17th July 2013, 06:20
Volteccer_Jack wrote:Immunity to poison is excellent in Snake/Spider and nice in Lair, and most of the rest of the time it doesn't matter.
they still wouldn't be as strong as races like HO and DD.
Tomb Titivator
Posts: 879
Joined: Tuesday, 26th April 2011, 17:10
Volteccer_Jack wrote:snip
Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
How big is the inner GDR percentage by the way?
Tomb Titivator
Posts: 879
Joined: Tuesday, 26th April 2011, 17:10
Volteccer_Jack wrote:I am actually fine with gargoyles being too strong in the early game, because in my opinion it is bad that the early game is more difficult than practically everything else.
Return to Game Design Discussion
Users browsing this forum: No registered users and 64 guests