Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Linesprint balance
I'm not sure if character/skill experience multipliers are separate, but it certainly seems that way. You gain a lot more skill exp vs character exp, and if the goal is to mimic a normal game, I'd recommend about +10% character exp, and -25% skill exp.
Similarly the high piety gain makes god abilities a bit too spammable, I suppose this is in common with most sprints, but some abilities like slouch become practically free when you're killing 6-7 mobs at once in most of the rooms.
The lack of books except for if you get an orc:4 book shop limits hybrid builds who don't take a spell-gifting god, so maybe a book shop around vaults:5 or so would help give access to spells without being too early or overpowered.
The guaranteed haste wand seems a bit strong, but making it only have a chance would make the later game be heavily influenced by luck. Maybe make it alternate with a heal wounds wand? I'm not sure if this is necessary though.
Summary: Recommended: adjust exp a bit, mostly nerf skill exp, add a book shop. Optional: lower piety, figure out something with the haste wand.
P.S. I love linesprint and think it's awesome
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
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