Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Just... no.
This needs to be changed. Like now.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Shoals Surfer
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Snake Sneak
Posts: 98
Joined: Wednesday, 15th August 2012, 23:31
Volteccer_Jack wrote:Mobs stepping on Zot traps invoke the effect on you. Assuming you think traps are good, there is nothing wrong with that.
Confidence Interval wrote:Though if you find yourself there you may well conclude that you have been emmerded, to misuse a French term.
Barkeep
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Joined: Tuesday, 11th January 2011, 12:28
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Spider Stomper
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Joined: Friday, 13th April 2012, 08:33
Ziggurat Zagger
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Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
tcjsavannah wrote:So it's like hell effects, which everyone seems to hate.
Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
just having the dungeon mete out a random Zot effect at you every 25000 turns
Swamp Slogger
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Joined: Thursday, 15th November 2012, 02:12
Halls Hopper
Posts: 89
Joined: Thursday, 30th May 2013, 18:35
Volteccer_Jack wrote:Abyss is an awful thing that needs to be removed from Crawl with extreme prejudice.
Spider Stomper
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Joined: Friday, 13th April 2012, 08:33
Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
tcjsavannah wrote:pressure plate traps that spewed out ... crap
Halls Hopper
Posts: 63
Joined: Thursday, 28th April 2011, 08:19
KennySheep wrote:Volteccer_Jack wrote:Abyss is an awful thing that needs to be removed from Crawl with extreme prejudice.
The Abyss just need to be made survivable by lower level, unlucky characters that get banished. Then it'd all be fine.
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Vaults Vanquisher
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Joined: Sunday, 16th June 2013, 14:01
Tomb Titivator
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Tartarus Sorceror
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Location: South Carolina
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
tcjsavannah wrote:In this situation, I turned a corner, a yaktaur took one step onto a zot trap and blam, I was in the Abyss.
Tomb Titivator
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Joined: Saturday, 23rd February 2013, 22:25
galehar wrote:tcjsavannah wrote:In this situation, I turned a corner, a yaktaur took one step onto a zot trap and blam, I was in the Abyss.
You could have step on it yourself for the same result and same "unavoidableness". Once detected, their special effect of lashing out at you when monster step on them make for some interesting tactical effect.
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
khalil wrote:...and you can't make monsters not step on it...
Snake Sneak
Posts: 98
Joined: Wednesday, 15th August 2012, 23:31
Confidence Interval wrote:Though if you find yourself there you may well conclude that you have been emmerded, to misuse a French term.
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