Mines Malingerer
Posts: 35
Joined: Tuesday, 7th May 2013, 20:23
Location: Czech republic
CIP->YAVP: HEHu of TSO, first 15-rune
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... and by extended I mean dont die in Pandemonium this time
my history is one 3rune win with MfGl and this latest 9/15 rune, death to Cerebov DrCj viewtopic.php?f=12&t=8665
- Code:
Dungeon Crawl Stone Soup version 0.13-a0-2477-geaae114 (webtiles) character file.
smajdalf the Master Archer (High Elf Hunter) Turns: 167208, Time: 16:13:39
HP 203/203 AC 32 Str 14 XL: 27
MP 45/45 EV 22 Int 18 God: the Shining One [******]
Gold 1954 SH 0 Dex 24 Spells: 12 memorised, 4 levels left
Res.Fire : + + . See Invis. : . w - +7,+6 elf longbow (holy)
Res.Cold : + + . Warding : . e - +6 ice dragon armour of Evolution {rElec r
Life Prot.: + + + Conserve : + (no shield)
Res.Poison: + Res.Corr. : + u - +1 wizard hat of Refuge {Dex-2 Dam+4}
Res.Elec. : + Clarity : . x - +2 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : . z - +2 pair of dwarf gauntlets
Res.Mut. : + Stasis : . l - +2 pair of boots {run}
Res.Rott. : . Flight : . j - amulet of resist mutation
Saprovore : . . . M - ring "Voatu" {rF++ rN+}
B - ring of the Princeling {Regen +Blink rElec
@: glowing, quick, incredibly resistant to hostile enchantments, extremely
unstealthy
A: no striking features
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Blink
}: 5/15 runes: serpentine, barnacled, slimy, silver, abyssal
You are on level 2 of the Lair of Beasts.
You worship the Shining One.
the Shining One is exalted by your worship.
You are completely stuffed.
You have visited 12 branches of the dungeon, and seen 74 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have also visited: Bailey.
You have collected 9784 gold pieces.
You have spent 7850 gold pieces at shops.
Inventory:
Hand weapons
a - a +6,+1 lajatang of protection
w - a +7,+6 elven longbow of holy wrath (weapon)
Missiles
c - 200 arrows (quivered)
Armour
e - the +6 ice dragon armour of Evolution (worn) {rElec rPois rF- rC++}
(You bought it in a shop on level 3 of the Orcish Mines)
It makes you vulnerable to fire.
It greatly protects you from cold.
It insulates you from electricity.
It protects you from poison.
l - a +2 pair of boots of running (worn)
p - the +3 salamander hide armour {+Rage rF++}
(You bought it in a shop on level 7 of the Dungeon)
It greatly protects you from fire.
It lets you go berserk.
u - the +1 wizard hat of Refuge (worn) {Dex-2 Dam+4}
(You found it on level 1 of the Orcish Mines)
It affects your dexterity (-2).
It affects your damage-dealing abilities (+4).
x - a +2 cloak of preservation (worn)
z - a +2 pair of dwarven gauntlets (worn)
F - a +2 pair of boots of flying
Magical devices
d - a wand of digging (6)
s - a wand of heal wounds (8)
E - a wand of teleportation (5)
P - a wand of hasting (7)
Comestibles
g - 15 bread rations
Scrolls
i - 2 scrolls of remove curse
t - 3 scrolls of teleportation
N - 2 scrolls of identify
Jewellery
j - an amulet of resist mutation (around neck)
y - an uncursed amulet of the gourmand
B - the ring of the Princeling (left hand) {Regen +Blink rElec rF+ MR++}
(You found it on level 5 of the Lair of Beasts)
[ring of regeneration]
It protects you from fire.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It lets you blink.
G - an uncursed ring of protection from cold
M - the ring "Voatu" (right hand) {rF++ rN+}
(You took it off a vault warden on level 5 of the Vaults)
[ring of positive energy]
It greatly protects you from fire.
Potions
f - 3 potions of agility
n - 5 potions of curing
r - 3 potions of heal wounds
L - 2 potions of speed
Skills:
- Level 20.0 Fighting
- Level 14.0 Staves
O Level 27 Bows
- Level 13.0 Armour
- Level 16.0 Dodging
- Level 1.1 Stealth
- Level 9.0 Spellcasting
- Level 18.0 Charms
- Level 22.0 Translocations
- Level 22.8 Invocations
- Level 10.1 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Swiftness Chrm/Air #####..... 1% 2 None
b - Repel Missiles Chrm/Air #####..... 1% 2 None
c - Deflect Missiles Chrm/Air #####..... 89% 6 ######.
d - Haste Chrm ######.. 2% 6 ######.
e - Blink Tloc N/A 0% 2 None
f - Controlled Blink Tloc N/A 2% 7 #######
g - Control Teleport Chrm/Tloc ######.... 1% 4 ###....
h - Portal Projectile Tloc ###### 0% 2 None
i - Phase Shift Tloc ######.... 1% 5 ####...
j - Shroud of Golubria Chrm/Tloc ######.... 0% 2 None
k - Apportation Tloc ######.... 0% 1 None
l - Summon Butterflies Summ #....... 28% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:8
Elf (3/3) Orc:3 Lair (8/8) D:13 Shoals (5/5) Lair:6
Snake (5/5) Lair:6 Slime (6/6) Lair:8 Vaults (5/5) D:16
Blade (1/1) Vaults:3 Tomb (0/3) Forest:2 Zot (4/5) D:27
Forest (5/5) Vaults:2
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:7: [ D:9: * D:11: * D:13: / D:17: ( Orc:3: (+[ Orc:4: *?[(
Snake:3: [ Vaults:1: ([ Vaults:3: [%[ Vaults:4: [/+
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25
Pandemonium: D:21 D:22 D:24 D:27
Trove: D:18 (give +6,+4 demon whip)
Annotations
D:13 shop: wand of hasting (648)
D:23 Mennas
Orc:4 shop: cure mutation (840)
Vaults:3 shop: food
(full here: http://crawl.lantea.net/crawl/morgue/sm ... ajdalf.txt)
My goal this time is to get all Pandemonium runes and not die, then try Tomb/Hell and die there
I have 5 runes right now (Snake, Schoals, Vaults, Slime, Abyss), and I'm preparing to go into Pandemonium. Basically whats left is Tomb, Hell, Pandemonium and Zot5, I even visited Hall of blades for first time.
I think I found myself nice resistances (usually have rF++/rC++, can get one of them to max if needed). Only problem is that I cant find source of Clarity. And I could have maybe better melee weapon, but this is all I have.
My questions:
What should I train? I finally found Deflect missiles, but I need to raise Air magic to get it castable, is that worth it? Or should I train more Invocations / Fighting / something else?
As I said, I was in Pandemonium once, as Conjurer. Any tips about going there as Archer? Should I take more arrows? Or some other Items I dont have? (I noticed now that I dont have any magic maping in my inventory, I'll take few).
Or any other advices about my char welcomed .