Mines Malingerer
Posts: 45
Joined: Sunday, 18th November 2012, 04:50
Why a Background (Class) System?
I dislike starting with skills (ie. stealth) when I don't perceive the need or logic behind them. Likewise I often wish that my stealthy Octopode stabber/sling shot user could have had the good sense to buy a buckler before throwing itself into the dungeon.
I feel much the same way about having vital stats (Strength, Intelligence, Agility) set at the beginning of the game.
Sometimes I feel like we just all just 'Wandered' into the dungeon and our hundreds of previous incarnations (experience and style) matter little.
Of course I know that there were good reasons to design the game this way. I just don't know what they are right now.