Blades Runner
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Joined: Saturday, 18th December 2010, 04:50
YASD [VIDEO]: Crawl hates me
I don't see any possible ways I could have escaped dying there. Does anyone think they could have escaped that death?
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Blades Runner
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Joined: Saturday, 18th December 2010, 04:50
Ziggurat Zagger
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Joined: Tuesday, 10th January 2012, 19:49
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
crate wrote:Well you could have done the right thing against the gecko (run away and let it come to you) instead of doing the worst thing you could do against it (charge it).
Once you got all those enemies to see you not much you could do, yes, but letting them all see you was your fault.
Abyss Ambulator
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Ziggurat Zagger
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Swamp Slogger
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Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
Zargon wrote:6 things come to mind:1) Choose your battleground carefully: Always fight well within explored territory where possible, so you know your ground and you can be sure the the noise of the fight won't carry to any other dudes - you should have let the gecko come to you and fought behind the wall. This is especially important if you're unstealthy and likely to attract attention, which, being a fighter, you were.
2) Always look for choke points: at 23 seconds in, a small 1-tile corridor opens up at the bottom of the screen, which was closer than the escape hatch. You could have backed into there and taken them one at a time, which brings me to...
3) Explore: Always explore as much as possible before engaging enemies. Difficult, I admit, when you're a fighter with unstealthy gear, but there was some scope for that - you could have found that choke point above.
4) Pillar dancing: You had some pillars you could dance around. Basically, you keep going round the pillar and each time you take a step back, take a swing. If you have two enemies in melee range, dodging around the corner will fix that.
5) Stick to decisions: You decided to take the escape hatch, but when you got to it you stood and fought (in the open), which got you surrounded, which made you take both more damage and more enemies down the hatch with you when you jumped. This is what finished you off, not Terence. IIRC Terence is a melee character, and you weren't in melee range of him when you landed, so if you hadn't had those extra 3 dudes to contend with, you could have run.
6) Don't panic: This should be rule no.1, really. It's not a real-time game. It looked like you were moving really quickly and not paying much attention to what you were doing.
Snake Sneak
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Joined: Thursday, 21st February 2013, 22:00
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
Thalfon wrote:In general, you probably shouldn't quaff un-ID'd potions, and shouldn't quaff !mutation once you know what it is. There are exceptions (fatally poisoned and hoping to find !curing is the standard one), but usually you should just wait until you've got ID scrolls. If it's just that you really enjoy the random mutation lottery, try playing trunk, which has potions of beneficial mutation (which can still, on occasion, give you not-so-good ones, but not things like teleportitis or slow movement).
Thalfon wrote:I think it's best to practice caution even early. And if you're in a situation that looks untenable, that's -- if nothing else -- a chance to see if you can work through it and improve your skills. Then when you get a run that doesn't throw sand in your eyes, you might be just that much better and able to take advantage of it.
Blades Runner
Posts: 624
Joined: Saturday, 18th December 2010, 04:50
Abyss Ambulator
Posts: 1111
Joined: Monday, 18th March 2013, 23:23
Thalfon wrote:In general, you probably shouldn't quaff un-ID'd potions, and shouldn't quaff !mutation once you know what it is. There are exceptions (fatally poisoned and hoping to find !curing is the standard one), but usually you should just wait until you've got ID scrolls. If it's just that you really enjoy the random mutation lottery, try playing trunk, which has potions of beneficial mutation (which can still, on occasion, give you not-so-good ones, but not things like teleportitis or slow movement).
I think it's best to practice caution even early. And if you're in a situation that looks untenable, that's -- if nothing else -- a chance to see if you can work through it and improve your skills. Then when you get a run that doesn't throw sand in your eyes, you might be just that much better and able to take advantage of it.
Ziggurat Zagger
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Abyss Ambulator
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Joined: Tuesday, 4th January 2011, 15:03
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
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