Spider Stomper
Posts: 195
Joined: Monday, 25th April 2011, 20:48
Lava Orc comments
Also, it's a problem that
- A single white-difficulty monster can keep increasing your temperature until it's at maximum, and
- The number of monsters or the difficulty of the monster beyond white has no effect on temperature change.
I suggest that temperature be capped according at least to the difficulty of the monsters you're fighting (white, yellow, or red) and to how many of each monster you're fighting. For example, fighting a single white monster should barely take you out of the slow-movement temperature range, a single yellow monster should take you to around rF++ level, and fighting a red monster should take you to full temperature. It should take maybe about three yellow monsters to get to full temperature, or a big group of white monsters.
Edit: I realized after writing this post that temperature rise is based on tension. I have no idea how that part of the game works, but perhaps a simpler change is to cap temperature based on tension instead.
Edit2: Also, a subtle information leak: whereas you are usually unable to see the HP of zombies, you can tell that they are low on health when your temperature stops dropping. Don't know if this is intended.