Dungeon Dilettante
Posts: 4
Joined: Wednesday, 15th May 2013, 03:02
The Tomb as a Melee Character
Anyway, this got me wondering, because the Tomb was pretty genuinely murderous (particularly the wide hallway in Tomb 3 with a bazillion-odd Guardian Mummies) even without an absolute hailstorm of Death Curses on my own head. I stonewalled there once when I was playing a Minotaur Fighter, so now I'm wondering how you're intended to take the Tomb on as a Melee character. The Okawaru -> TSO progression helps a bit... rN+++, Sacred Scourge, and all that. Still, though, the Death Curses and repeated Torment barrages seem pretty overwhelming. Rotting in particular was a hassle, because the supply of Potions of Curing/Heal Wounds is overall fairly finite, while the Tomb's supply of high level mummies is significantly less so. My Minotaur Fighter had to bail out before he rotted himself into oblivion--and I hadn't even hit Tomb 3 yet.
I'm assuming the answer here isn't just "Go worship Kiku," so any pointers folks have for tackling the Tomb as a fighter-type character would be much appreciated. It's been one of the great puzzles of Crawl to me thus far in my quest for a fifteen-rune game.