Swamp Slogger
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Swamp Slogger
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Bad strategies include running (unless a hasted spriggan)
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battaile wrote:Scroll of fog works pretty well if you've got one handy. Also luring them into water if there's any around.Bad strategies include running (unless a hasted spriggan)
I'd completely disagree with this, its typically pretty easy to just walk to the stairs since they're blinking around.
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battaile wrote:I'd completely disagree with this, its typically pretty easy to just walk to the stairs since they're blinking around.
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rebthor wrote:battaile wrote:Scroll of fog works pretty well if you've got one handy. Also luring them into water if there's any around.Bad strategies include running (unless a hasted spriggan)
I'd completely disagree with this, its typically pretty easy to just walk to the stairs since they're blinking around.
They're not blinking. They have bat speed.
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dpeg wrote:khalil: This is a typical reaction, nothing wrong with it. (The same often happens for banishment, or for player ghosts.) However, if you have managed to survive (not kill!) your first Unseen Horror without being able to see it, then you've achieved something. And finally, there will be a time when unseen unseen horrors are only rarely threatening your life. Such is the greatness of Crawl
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dpeg wrote:Unseen horrors are interesting monsters because they ask players to approach them in a completely different manner to other monsters. This thread gives examples. It might be annoying if they came up all the time, but that's not the case.
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Dungeon Crawl Stone Soup version 0.12.0 (tiles) character file.
17543 Ha Jime the Eclecticist (level 12, -1/63 HPs)
Began as a Deep Elf Wizard on June 3, 2013.
Was a High Priest of Vehumet.
Slain by an unseen horror (6 damage)
... on Level 10 of the Dungeon on June 4, 2013.
The game lasted 01:31:11 (15389 turns).
Ha Jime the Eclecticist (Deep Elf Wizard) Turns: 15389, Time: 01:31:11
HP -1/63 AC 15 Str 8 XL: 12 Next: 10%
MP 35/36 EV 16 Int 28 God: Vehumet [*****.]
Gold 836 SH 0 Dex 13 Spells: 9 memorised, 20 levels left
Res.Fire : + . . See Invis. : . e - +2 quarterstaff (protect)
Res.Cold : . . . Warding : . t - +2 robe {rF+}
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . b - +0 elf wizard hat
Res.Elec. : . Clarity : . (no cloak)
Sust.Abil.: . . Spirit.Shd : . (no gloves)
Res.Mut. : . Stasis : . I - +0 pair of boots
Res.Rott. : . Ctrl.Telep.: . (no amulet)
Saprovore : . . . Flight : . F - +3 ring of intelligence
n - +5 ring of protection
@: somewhat resistant to hostile enchantments, very stealthy
A: no striking features
a: Renounce Religion
You were on level 10 of the Dungeon.
You worshipped Vehumet.
Vehumet was extremely pleased with you.
You were not hungry.
You visited 2 branches of the dungeon, and saw 11 of its levels.
You also visited: Bailey.
You collected 980 gold pieces.
You spent 164 gold pieces at shops.
Inventory:
Hand weapons
a - the +2,+1 sling "Thet" {flame, Str+3 Dex+2 Int-3}
(You took it off a kobold on level 5 of the Dungeon)
It turns projectiles fired from it into bolts of flame.
It affects your strength (+3).
It affects your intelligence (-3).
It affects your dexterity (+2).
e - a +2,+2 quarterstaff of protection (weapon)
M - a +1 blowgun
R - a +1,+1 dagger of chaos (quivered)
Missiles
d - 8 exploding sling bullets
g - 42 poisoned needles
H - 12 curare-tipped needles
Armour
b - a +0 elven wizard hat (worn)
t - a +2 robe of fire resistance (worn)
I - a +0 pair of boots (worn)
Magical devices
m - a wand of random effects (9)
s - a wand of lightning (4)
x - a wand of paralysis (13)
z - a wand of teleportation (2) {unknown}
Comestibles
o - an apple
v - 5 meat rations
E - a pear
Q - 3 bread rations
S - 6 beef jerkies
Scrolls
c - 4 scrolls of magic mapping
f - 4 scrolls of blinking
h - 4 scrolls of identify
p - 2 scrolls of enchant armour {unknown}
u - 2 scrolls of enchant weapon I
w - a scroll of immolation {unknown}
A - a scroll of summoning
B - a scroll of recharging {unknown}
D - a scroll of holy word {unknown}
G - 3 scrolls of teleportation {unknown}
J - a scroll of curse jewellery {unknown}
K - 2 scrolls of noise {unknown}
N - 2 scrolls of remove curse {unknown}
Jewellery
n - a +5 ring of protection (left hand)
F - a +3 ring of intelligence (right hand)
L - an uncursed ring of fire
Potions
i - a potion of might
j - a potion of restore abilities
k - a potion of agility
l - 3 potions of mutation
q - 4 potions of speed
C - a potion of magic
O - a potion of gain strength {unknown}
P - a potion of brilliance {unknown}
Skills:
- Level 5.0 Fighting
- Level 8.3 Dodging
- Level 8.5 Stealth
- Level 6.1 Traps
+ Level 15.5 Spellcasting
- Level 9.1 Conjurations
- Level 1.1 Summonings
- Level 1.1 Translocations
+ Level 8.3 Fire Magic
You had 20 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 1% 1 None
b - Stone Arrow Conj/Erth ######. 1% 3 None
c - Mephitic Cloud Conj/Pois/Air ######... 1% 3 None
d - Blink Tloc N/A 2% 2 None
e - Call Imp Summ #####..... 2% 2 None
f - Conjure Flame Conj/Fire #######.. 1% 3 None
g - Flame Tongue Conj/Fire ###### 1% 1 None
h - Bolt of Magma Conj/Fire/Erth #######... 2% 5 None
r - Repel Missiles Chrm/Air ####...... 4% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/27) Temple (1/1) D:5 Lair (0/8) D:10
Orc: D:6-11
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:5: (?=% D:6: * D:7: [
Message History
It hits you but does no damage.
It hits you but does no damage. It closely misses you.
It hits you.
It hits you.
It hits you.
It hits you but does no damage.
It hits you.
It hits you but does no damage.
It hits you!
It hits you!
* * * LOW HITPOINT WARNING * * *
You feel better. It barely misses you.
It hits you.
* * * LOW HITPOINT WARNING * * *
It hits you but does no damage.
It hits you!
* * * LOW HITPOINT WARNING * * *
There is a stone staircase leading up here.
It hits you.
You die...
#.#####....#
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.......≈≈≈≈...............................
........≈≈≈≈≈............)................
.......≈≈≈≈≈.................≈≈≈..........
.........≈≈≈..................≈≈..........
.............................≈≈≈..........
.............................≈............
.....................@.......≈≈≈..........
...............≈≈≈≈≈≈≈.......≈≈≈≈≈........
..............≈≈≈≈≈≈≈≈.......≈≈≈..........
................≈≈≈≈≈≈........≈...........
≈≈≈≈≈......................^..............
≈≈≈≈≈................≈....................
≈≈≈≈≈≈...............≈≈...................
≈≈≈≈≈≈....................................
≈≈≈≈≈≈..^............≈≈...................
≈≈≈≈≈....................................≈
≈≈≈≈≈....................................≈
There were no monsters in sight!
Vanquished Creatures
A hydra (D:10)
A hill giant (D:10)
2 orc knights (Bailey)
Joseph (D:7)
A trapdoor spider zombie (D:9)
Psyche (D:10)
2 trolls
Grinder (D:4)
4 sharks (D:10)
3 yaks
Eustachio (D:4)
2 hippogriffs
4 giant goldfish (D:10)
2 sky beasts
6 ogres
A yak zombie (D:6)
3 centaurs
11 orc warriors
2 phantoms (D:7)
A hippogriff skeleton (D:7)
Sigmund (D:2)
A crocodile (D:10)
A centaur zombie (D:10)
A yak skeleton (D:5)
4 giant frogs
A gnoll sergeant (D:10)
2 big kobolds
A giant frog zombie (D:7)
A giant frog skeleton (D:4)
6 killer bees (D:9)
5 jellyfish (D:8)
A shadow (D:9)
An ogre zombie (D:6)
6 crimson imps
3 electric eels (D:10)
4 goliath beetles
10 hounds
A crocodile skeleton (D:9)
2 orc priests
A quasit (D:5)
6 big fish
A scorpion (D:6)
7 worker ants
4 iguanas
12 orc wizards
A worker ant zombie (D:9)
9 gnolls
11 adders
An adder zombie (D:5)
An iguana skeleton (D:4)
3 giant mites
An inept feature mimic (D:3)
4 worms
3 giant eyeballs
8 giant geckos
2 oozes
40 orcs
9 giant cockroaches
22 goblins
17 hobgoblins
7 jackals
38 kobolds
5 quokkas
4 ball pythons
26 bats
4 giant newts
2 giant spores
A jackal zombie (D:6)
An orc skeleton (D:5)
13 rats
366 creatures vanquished.
Vanquished Creatures (collateral kills)
A cyclops (D:8)
Menkaure (D:7)
2 mummies (D:8)
An orc zombie (D:7)
A rat (D:8)
6 creatures vanquished.
Vanquished Creatures (others)
5 crimson imps (D:8)
An iron imp (D:8)
4 shadow imps
4 white imps
A goblin (D:4)
15 creatures vanquished.
Grand Total: 387 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Ha Jime, the Deep Elf Wizard, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 8/8 MP: 7/7
195 | D:1 | Reached XP level 2. HP: 13/13 MP: 8/10
853 | D:1 | Reached XP level 3. HP: 13/17 MP: 10/13
857 | D:1 | Learned a level 2 spell: Blink
860 | D:1 | Learned a level 2 spell: Call Imp
863 | D:1 | Learned a level 2 spell: Repel Missiles
867 | D:1 | Learned a level 3 spell: Mephitic Cloud
907 | D:2 | Noticed Sigmund
1151 | D:2 | Reached XP level 4. HP: 15/22 MP: 4/16
1648 | D:2 | Killed Sigmund
1648 | D:2 | Reached skill level 6 in Spellcasting
1648 | D:2 | Reached XP level 5. HP: 26/26 MP: 2/20
1960 | D:3 | Found a burning altar of Makhleb.
1994 | D:3 | Reached skill level 7 in Spellcasting
2516 | D:3 | Reached XP level 6. HP: 29/31 MP: 17/23
3114 | D:4 | Reached skill level 8 in Spellcasting
3379 | D:4 | Noticed Eustachio
3636 | D:4 | Killed Eustachio
3636 | D:4 | Reached skill level 9 in Spellcasting
3636 | D:4 | Reached XP level 7. HP: 35/35 MP: 3/26
3798 | D:4 | Learned a level 3 spell: Conjure Flame
3958 | D:4 | Noticed Grinder
3983 | D:4 | Reached skill level 10 in Spellcasting
4341 | D:5 | Entered Level 5 of the Dungeon
4424 | D:5 | Reached XP level 8. HP: 36/40 MP: 10/28
4618 | D:5 | Paralysed by a giant eyeball for 4 turns
4634 | D:5 | Found a staircase to the Ecumenical Temple.
4673 | Temple | Entered the Ecumenical Temple
4878 | Temple | Became a worshipper of Vehumet
5062 | D:5 | Got a dazzling sling
5084 | D:5 | Identified the sling "Thet" {flame, Str+3 Dex+2 Int-3} (You took it off a kobold on level 5 of the Dungeon)
5140 | D:5 | Found Vuoheesoe's Jewellery Shop.
5144 | D:5 | Bought a cursed ring of hunger for 26 gold pieces
5151 | D:5 | Found Muilokal's Magic Scroll Boutique.
5159 | D:5 | Bought a scroll of curse weapon for 28 gold pieces
5159 | D:5 | Bought a scroll of blinking for 77 gold pieces
5201 | D:5 | Found Vuug's Weapon Boutique.
5226 | D:5 | Reached skill level 5 in Dodging
5411 | D:5 | Found Taim's Food Shop.
5609 | D:4 | Paralysed by Grinder for 5 turns
5616 | D:4 | Killed Grinder
5861 | D:6 | Acquired Vehumet's first power
5861 | D:6 | Offered knowledge of Flame Tongue by Vehumet.
5864 | D:6 | Learned a level 1 spell: Flame Tongue
6536 | D:6 | Found Smefrilimn's General Store.
6594 | D:6 | Found a deep blue altar of Sif Muna.
6607 | D:6 | Bought a potion of heal wounds for 33 gold pieces
6877 | D:6 | Reached XP level 9. HP: 36/44 MP: 15/30
7064 | D:6 | Reached skill level 1 in Fire Magic
7087 | D:6 | Reached skill level 5 in Conjurations
7285 | D:7 | Offered knowledge of Sandblast by Vehumet.
7419 | D:7 | Found a flagged portal.
7629 | Bailey | Entered a bailey
7636 | Bailey | Noticed an orc knight
7648 | Bailey | Noticed an orc knight
7932 | Bailey | Killed an orc knight
8230 | Bailey | Killed an orc knight
8350 | Bailey | Reached XP level 10. HP: 48/48 MP: 19/31
8778 | D:7 | Offered knowledge of Stone Arrow by Vehumet.
8846 | D:7 | Found Blas' Antique Armour Emporium.
8938 | D:7 | Noticed Joseph
9008 | D:7 | Noticed Menkaure
9082 | D:7 | Killed Menkaure
9082 | D:7 | Reached skill level 5 in Fire Magic
10031 | D:7 | Killed Joseph
10172 | D:8 | Noticed a cyclops
10292 | D:8 | Reached skill level 5 in Fighting
10292 | D:8 | Reached XP level 11. HP: 49/57 MP: 25/32
10478 | D:8 | Reached skill level 11 in Spellcasting
10599 | D:8 | Paralysed by a giant eyeball for 3 turns
10690 | D:8 | Killed a cyclops
10847 | D:8 | Learned a level 3 spell: Stone Arrow
10954 | D:8 | Acquired Vehumet's second power
11335 | D:8 | Reached skill level 12 in Spellcasting
11477 | D:8 | Offered knowledge of Static Discharge by Vehumet.
12253 | D:9 | Acquired Vehumet's third power
12499 | D:9 | Found a snail-covered altar of Cheibriados.
12590 | D:9 | Offered knowledge of Bolt of Magma by Vehumet.
12605 | D:9 | Reached skill level 13 in Spellcasting
12612 | D:9 | Learned a level 5 spell: Bolt of Magma
12713 | D:10 | Entered Level 10 of the Dungeon
12726 | D:10 | Noticed a hill giant
12815 | D:10 | Noticed Psyche
12886 | D:10 | Killed a hill giant
13289 | D:10 | Found a staircase to the Lair.
13471 | D:10 | Killed Psyche
13471 | D:10 | Reached skill level 14 in Spellcasting
13915 | D:10 | Paralysed by a giant eyeball for 4 turns
14133 | D:10 | Noticed a four-headed hydra
14329 | D:10 | Killed a four-headed hydra
14329 | D:10 | Reached skill level 15 in Spellcasting
14329 | D:10 | Reached XP level 12. HP: 39/63 MP: 27/36
15389 | D:10 | Slain by an unseen horror
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Quarterstaff | | | | 3 || 3
Throw: Dagger | | | | 1 || 1
Cast: Magic Dart | 86 | 206 | 295 | 251 || 838
Mephitic Cloud | | 6 | 29 | 35 || 70
Blink | | 11 | 9 | 33 || 53
Conjure Flame | | | 25 | 29 || 54
Flame Tongue | | | 51 | 115 || 166
Call Imp | | | 1 | 33 || 34
Repel Missiles | | | 1 | 4 || 5
Stone Arrow | | | | 149 || 149
Evoke: Wand | | | 4 | 6 || 10
Use: Scroll | | | 13 | 1 || 14
Potion | | | | 8 || 8
Abyss Ambulator
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Dungeon Master
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battaile wrote:Thank you for making this important semantic distinction.
Dungeon Master
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khalil wrote:If you don't, they're Mennas. Either you kill them quickly, or you panic and reach for the teleport scroll.
Dungeon Master
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prozacelf wrote:You're obviously not a summoner but summon canine familiar can give you doggies that can sense invisible.
Vaults Vanquisher
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Lasty wrote:battaile wrote:Thank you for making this important semantic distinction.
I make the distinction because it's not purely semantic. If someone believes that they blink, they would also believe that they could not be cornered, or that they could move from one side of you in a corridor to the other side. Understanding that they have to move means you can a) corner them, and b) rely on them to stay on one side of you in a corridor, and understanding those things can help you fight them.
?? All the things he pointed out are relevant.
Swamp Slogger
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p - 2 scrolls of enchant armour {unknown}
u - 2 scrolls of enchant weapon I
w - a scroll of immolation {unknown}
A - a scroll of summoning
B - a scroll of recharging {unknown}
D - a scroll of holy word {unknown}
G - 3 scrolls of teleportation {unknown}
J - a scroll of curse jewellery {unknown}
K - 2 scrolls of noise {unknown}
N - 2 scrolls of remove curse {unknown}
Vestibule Violator
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khalil wrote:dpeg wrote:Unseen horrors are interesting monsters because they ask players to approach them in a completely different manner to other monsters. This thread gives examples. It might be annoying if they came up all the time, but that's not the case.
Nonsense. They're just two monsters packed into one. If you have see Invis, they're bats. If you don't, they're Mennas. Either you kill them quickly, or you panic and reach for the teleport scroll.
Vestibule Violator
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battaile wrote:Lasty wrote:battaile wrote:Thank you for making this important semantic distinction.
I make the distinction because it's not purely semantic. If someone believes that they blink, they would also believe that they could not be cornered, or that they could move from one side of you in a corridor to the other side. Understanding that they have to move means you can a) corner them, and b) rely on them to stay on one side of you in a corridor, and understanding those things can help you fight them.
Thank you for pointing out more stuff that doesn't matter at all in the context of this situation.
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Sphara wrote: That's not taken from wiki. It's taken from Knowledge Bots as I mentioned in my post.
thejasper: you had 4 potions of speed, 7 unidentiefied scroll types (among where there was 3 scrolls of teleportation) and you had unidentified wand of teleportation. In your pack were four scrolls of identify. All this on Dlvl:10. Your death occurred mainly because of you conserved your scrolls.
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Thalfon wrote:Another thing that should work: I just checked on wizmode, and if you're an axe wielder, then you can use Ctrl+Dir to attack, and even if there is nothing in the square you target, your cleave will still hit six of the other seven squares around you. So in a completely open space, an axe wielder can hit an unseen horror on seven out of every eight turns that it stops next to him/her, just by swinging at random.
Tomb Titivator
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rebthor wrote:Not strictly true. If you are dodging focus and don't have see invis, they're Mennas, but if you've got 30 AC and you run into one, they can barely bother you.
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Location: <---
khalil wrote:It's just "great, I ran from something that could have been killed in five turns if I had better luck with the rng"..
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varsovie wrote:I think conjure flame would be your way to go together with imps, you have enough MP to surround the horror.khalil wrote:It's just "great, I ran from something that could have been killed in five turns if I had better luck with the rng"..
If you have a decent chance of loosing a fight by the RNG (decent being >5%), then you should consider using you consumable or avoiding the fight. A good player don't rely of good dice rolls.
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varsovie wrote:I think conjure flame would be your way to go together with imps, you have enough MP to surround the horror.
khalil wrote:I meant it as in 'if the rng had dropped a ring of see invisibilty on the previous floor,' or 'if I was encountering the horror in a level made of hallways.'
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Lasty wrote:I think I've lost a grand total of 2 out of probably thousands of characters to unseen horrors
Spider Stomper
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Lasty wrote:Conjure flame is pretty good against Unseen Horrors: they walk through it with impunity, so if you can place enough of them in the places where the horror is likely to walk, it will die quickly. Imps can help cut down the number of tiles it could stand in. Also, the horrors have relatively low intelligence, so if you can get out of its sight for a moment (teleport, distract w/ imps, etc.) it's pretty easy to just walk away.
khalil wrote:I meant it as in 'if the rng had dropped a ring of see invisibilty on the previous floor,' or 'if I was encountering the horror in a level made of hallways.'
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cjo wrote:I'll be honest, these guys scare me, but I am certain that thinking it's mostly luck based is not the answer. Otherwise the top players would not be able to get streaks and high win percentages.
cjo wrote:On another note, khalil, what draws you to mummies? I have tried all the races, admittedly to varying degrees depending on how much fun I find them. None of them have ever been so frustratingly tedious as mummies. In exchange for the nebulous promise of someday getting cheesy end game power (free channeling, torment immunity), you start out good at exactly nothing, with some powerful resources closed off, and oh yeah, fire vulnerability just for kicks. I don't think any other race has as consistently left me both bored and dead.
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khalil wrote:I like the fluff that surrounds them. When given the choice to make a character who doesn't suck, or a character who I find to be neat, I generally go for the second option. My current D&D character is an ogre wizard. Not someone from the ogre mage species, but an ogre with wizard levels trying to deal with massive LA and -4 int.
This is probably the number one reason as to why I suck at crawl, as well as roguelikes in general.
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cjo wrote: Every now and then I would revert to MiBe to blow off steam, though.
Barkeep
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khalil wrote:I'm currently trying to use HO of beorgh to wash my mouth of all the suck.
Abyss Ambulator
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khalil wrote:.. My current D&D character is an ogre wizard. Not someone from the ogre mage species, but an ogre with wizard levels trying to deal with massive LA and -4 int.
This is probably the number one reason as to why I suck at crawl, as well as roguelikes in general.
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Joined: Saturday, 23rd February 2013, 22:25
daggaz wrote:khalil wrote:.. My current D&D character is an ogre wizard. Not someone from the ogre mage species, but an ogre with wizard levels trying to deal with massive LA and -4 int.
This is probably the number one reason as to why I suck at crawl, as well as roguelikes in general.
This is the number one reason why your DM sucks, I would say... Either the game is set up to balance such a poor choice, or the DM just tells you not to do it.
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