Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Swamp Slogger
Posts: 132
Joined: Tuesday, 15th November 2011, 23:26
Crypt Cleanser
Posts: 721
Joined: Thursday, 9th August 2012, 20:23
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Halls Hopper
Posts: 57
Joined: Saturday, 28th April 2012, 08:55
Crypt Cleanser
Posts: 721
Joined: Thursday, 9th August 2012, 20:23
Rast wrote:Huh. I play almost nothing but centaurs and I find it interesting.
Otherwise I'd probably never use permafood.
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
MIC132 wrote:Difference between clean and contaminated chunks is that contaminated give less nutrition now.
Halls Hopper
Posts: 57
Joined: Saturday, 28th April 2012, 08:55
Rast wrote:So it's almost the same as the difference between creature sizes causing them to give more or less chunks per butchering on average?
Spider Stomper
Posts: 211
Joined: Thursday, 5th January 2012, 08:32
Zot Zealot
Posts: 1031
Joined: Friday, 26th April 2013, 19:52
Location: AZ, USA
Return to Game Design Discussion
Users browsing this forum: No registered users and 139 guests