Snake Sneak
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
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Unarmed Combat 27.0
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Snake Sneak
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Ziggurat Zagger
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Action | 1- 3 | 4- 6 | 7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Spear | 307 | 96 | 67 || 470
Short sword | 87 | | || 87
Fire: Sling | 2 | 18 | 64 || 84
Throw: Stone | 8 | | || 8
Dart | | 24 | 41 || 65
Cast: Freeze | 51 | 85 | 58 || 194
Throw Frost | | 2 | 1 || 3
Ozocubu's Armour | | 2 | 2 || 4
Condensation Shie | | | 1 || 1
Invok: Evolution | | | 1 || 1
Abyss Ambulator
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crate wrote:um every single spell in the IE book is good
Ziggurat Zagger
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Sandman25 wrote:DEIE is weak I believe.
Vestibule Violator
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nordetsa wrote:If I happened to meet an ogre while playing IE...well, I don't know what would I do, other than casting throw frost and hoping that would kill it before it approaches my character.
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nordetsa wrote:Sandman25 wrote:DEIE is weak I believe.
Even playing as MfIE I come across the same problem.
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Ziggurat Zagger
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Vestibule Violator
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crate wrote:um every single spell in the IE book is good
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Ziggurat Zagger
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Spider Stomper
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nordetsa wrote:One thing I don't like about freeze is its abysmal range.
Speaking of which, how could other spells for Ice Elementalist be useful? Throw Icicle takes time to learn, and is only 1-target spell. Throw frost is ranged, but it's also 1-target spell as well. Ozocubu's armor and condensation shield is utility spells, and I don't think they help that much in critical situations. Summoning ice beast would be ideal choice for groups of monsters or tough enemies, but some summoning skill is required before using that effectively. I really like spells that you can use to distance your character with the monsters (conjure flame, blink, mephitic cloud), but IE doesn't seem to have that spell.
if IE could survive early game and get access to freezing cloud (which I think doesn't appear that often on spellbooks), the game could get easy, but without conjure flame/ mephitic cloud I don't know how an IE could survive if caught in a sticky situation. One can use scroll/wand, but it isn't guaranteed one comes across those.
Unarmed Combat 27.0
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Ziggurat Zagger
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(Another forum tip that helped me: the first one you cast will have much higher duration than subsequent ones.)
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crate wrote:DEIE is very good, throw frost is quite good and definitely worth learning. Throw frost is very nearly as good as throw flame (1 less range) which is a very good spell for FE. Admittedly throw frost seems worse in comparison but that's because the IE book actually has good spells (like freeze) whereas the FE book pretty much just has sticky flame.
You know that IE can move, right? Ogres are no problem unless you are a naga, but then you have this other thing called poison spit which happens to be extremely good against them.
Condensation shield is probably the worst spell in the IE book but I use it quite often because it is good. It is not as good as some similar spells (at least ozo's armour and phase shift) so I often don't use it because I don't need it, but it's not bad.
Cocytus Succeeder
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crate wrote:You know that IE can move, right? Ogres are no problem unless you are a naga, but then you have this other thing called poison spit which happens to be extremely good against them.
Crypt Cleanser
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Magipi wrote:crate wrote:You know that IE can move, right? Ogres are no problem unless you are a naga, but then you have this other thing called poison spit which happens to be extremely good against them.
I do not understand this. In what sense does moving help in defeating an ogre?
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Magipi wrote:I do not understand this. In what sense does moving help in defeating an ogre?
Snake Sneak
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Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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crate wrote:The advantages of mf over hu don't matter until you are past the hard part of the game, and hu actually gets throw icicle earlier.
Skills:
+ Level 24,0 Fighting
- Level 10,0 Short Blades
- Level 26,0 Polearms
- Level 20,0 Dodging
- Level 11,6 Stealth
- Level 10,0 Stabbing
- Level 9,0 Traps
- Level 18,0 Spellcasting
- Level 9,0 Conjurations
- Level 11,6 Charms
- Level 9,0 Translocations
- Level 20,0 Ice Magic
- Level 8,0 Air Magic
- Level 9,0 Invocations
- Level 14,5 Evocations
Action | 1- 3| 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
Throw Icicle | | | | | | | 6 | 1 | 27 || 34
Ziggurat Zagger
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Sandman25 wrote:That means you are going Conj path which is not the only way to play MfIE.
minmay wrote:The easiest way to get to Lair with IE is to kill everything with freeze. In fact it is arguably the easiest background in the game to get to Lair. Since you claim to have won other characters I am assuming your tactics aren't too terrible but you've been ignoring freeze and trying to kill everything with a +0 spear or something instead. So try killing everything with freeze.
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crate wrote:Sandman25 wrote:That means you are going Conj path which is not the only way to play MfIE.minmay wrote:The easiest way to get to Lair with IE is to kill everything with freeze. In fact it is arguably the easiest background in the game to get to Lair. Since you claim to have won other characters I am assuming your tactics aren't too terrible but you've been ignoring freeze and trying to kill everything with a +0 spear or something instead. So try killing everything with freeze.
Ziggurat Zagger
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Ziggurat Zagger
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crate wrote:hence, mf is marginally better than hu!
on any IE (except trie I guess, but trolls are all trolls) I would learn at least one of summon ice beast/throw icicle before I trained any nonmagical skill
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Dungeon Master
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Sandman25 wrote:MfIE with Freeze/Polearms/Ozocubu's Armour/Stabbing/Short Blades is much stronger than HuIE with Freeze/Polearms/Ozocubu's Armour/Stabbing/Short Blades (Mf has +2 aptitude in Stabbing/SBlades/Stealth also).
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Lasty wrote:Sandman25 wrote:MfIE with Freeze/Polearms/Ozocubu's Armour/Stabbing/Short Blades is much stronger than HuIE with Freeze/Polearms/Ozocubu's Armour/Stabbing/Short Blades (Mf has +2 aptitude in Stabbing/SBlades/Stealth also).
Uh, okay. But you do realize that this is like saying "TrIE training only UC is much stronger than DEIE training only UC," right?
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Dungeon Master
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Sandman25 wrote:for some reason I believe hybrid is the best way to play MfIE, at least this is what I tried when I wanted to win a hybrid.
Ziggurat Zagger
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minmay wrote:Seriously, you are like completely disregarding the entire important part of the game. You probably will not find a Fedhas altar before D:4. Over 50% of deaths occur before D:4, and with better play that number only goes up.
0 | D:1 | MfIE, the Merfolk Ice Elementalist, began the quest for the Orb.
821 | D:1 | Reached skill level 4 in Ice Magic
1539 | D:2 | Reached skill level 5 in Ice Magic
3305 | D:4 | Reached skill level 6 in Ice Magic
3429 | D:4 | Found a staircase to the Ecumenical Temple.
3442 | Temple | Entered the Ecumenical Temple
3499 | Temple | Became a worshipper of Fedhas Madash
Shoals Surfer
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Ziggurat Zagger
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minmay wrote:yes, and everyone acknowledges that!crate wrote:mf is marginally better than hu
crate wrote:MfIE is also pretty overrated in my experience. It's certainly not bad at all (it is an IE), but it's not really better than several other IE races. It's certainly worse than DrIE, probably marginally better than HuIE.
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crate wrote:MfIE is also pretty overrated in my experience. It's certainly not bad at all (it is an IE), but it's not really better than several other IE races. It's certainly worse than DrIE, probably marginally better than HuIE.
Ziggurat Zagger
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Sandman25 wrote:Stabbing/Short Blades
Sandman25 wrote:ignore Ice Storm
Snake Sneak
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Sandman25 wrote:crate wrote:hence, mf is marginally better than hu!
on any IE (except trie I guess, but trolls are all trolls) I would learn at least one of summon ice beast/throw icicle before I trained any nonmagical skill
Again it depends on playing style. I have not summoned ice beasts in that game either, wandering muchrooms were enough. MfIE with Freeze/Polearms/Ozocubu's Armour/Stabbing/Short Blades is much stronger than HuIE with Freeze/Polearms/Ozocubu's Armour/Stabbing/Short Blades (Mf has +2 aptitude in Stabbing/SBlades/Stealth also).
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DracheReborn wrote:As a pretty poor player who tries to hybridize MfIE's early (i.e. skill Polearms before the L4 spells), it's not obvious to me why DrIE should be so good. Is it the higher HP and AC that Dr start with?
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