Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
YAVP: Spelless MiFi of TSO (15 runes)
- Code:
Dungeon Crawl Stone Soup version 0.12-a0-2107-gc557f1f (tiles) character file.
Lorenzo the Severer (Minotaur Fighter) Turns: 29161, Time: 01:59:05
HP 127/127 AC 22 Str 21 XL: 14 Next: 31%
MP 4/4 EV 10 Int 5 God: Okawaru [******]
Gold 516 SH 0 Dex 15 Spells: 0 memorised, 13 levels left
Res.Fire : + + . See Invis. : . V - +6,+2 battleaxe (elec) {god gift}
Res.Cold : . . . Warding : . z - +0 plate armour "Roamarhi" {rF+ Dam+6}
Life Prot.: . . . Conserve : + (no shield)
Res.Poison: + Res.Corr. : . x - +1 cap {Spirit} {god gift}
Res.Elec. : . Clarity : . Z - -1 cloak
Sust.Abil.: . . Spirit.Shd : + u - +0 pair of elf gloves
Res.Mut. : . Stasis : . L - +2 pair of boots {run}
Res.Rott. : . Ctrl.Telep.: . E - amulet of conservation
Saprovore : . . . Flight : . R - ring of protection from fire
b - ring of poison resistance
@: quick, somewhat resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 2
a: Heroism, Finesse, Renounce Religion
You are on level 8 of the Lair of Beasts.
You worship Okawaru.
Okawaru is exalted by your worship.
You are hungry.
You have visited 3 branches of the dungeon, and seen 21 of its levels.
You have collected 1295 gold pieces.
You have spent 799 gold pieces at shops.
Inventory:
Hand weapons
s - an uncursed orcish dagger of electrocution (quivered)
C - a +2,+3 war axe
V - a +6,+2 battleaxe of electrocution (weapon) {god gift}
W - a +6,+0 battleaxe of flaming {god gift}
Armour
c - the +1 leather armour of Inevitability {rElec Acc+1, god gift}
(Okawaru gifted it to you on level 11 of the Dungeon)
It affects your accuracy (+1).
It insulates you from electricity.
h - the +0 mottled dragon armour "Shridgh" {Str+3 Dex+3}
(You bought it in a shop on level 4 of the Dungeon)
It affects your strength (+3).
It affects your dexterity (+3).
p - a +1 elven wizard hat of intelligence {god gift}
u - a +0 pair of elven gloves (worn)
x - a +1 cap of spirit shield (worn) {god gift}
y - a +2 buckler of poison resistance
z - the cursed +0 plate armour "Roamarhi" (worn) {rF+ Dam+6}
(You found it on level 6 of the Lair of Beasts)
It affects your damage-dealing abilities (+6).
It protects you from fire.
It has a curse placed upon it.
J - a +2 pair of boots {god gift}
L - a +2 pair of boots of running (worn)
U - the +1 pair of boots of Impressiveness {Dex-2 Int+3 SInv}
(You found it on level 7 of the Lair of Beasts)
It affects your intelligence (+3).
It affects your dexterity (-2).
It enhances your eyesight.
Z - a -1 cloak (worn)
Magical devices
i - a wand of flame {zapped: 1}
j - a wand of teleportation (6)
D - a wand of paralysis {zapped: 2}
P - a wand of digging {zapped: 4}
Comestibles
d - 9 bread rations
Scrolls
l - 6 scrolls of identify
m - a scroll of blinking
v - 7 scrolls of remove curse
Jewellery
b - a ring of poison resistance (left hand)
g - the amulet of Ugexycis {Clar Str+1 Dex+3}
(You acquired it on level 12 of the Dungeon)
[amulet of clarity]
It affects your strength (+1).
It affects your dexterity (+3).
k - an uncursed ring of flight
r - an uncursed ring of life protection
A - an uncursed amulet of warding
B - a +1 ring of intelligence
E - an amulet of conservation (around neck)
K - an uncursed ring of protection from fire
M - an uncursed ring of fire
N - an uncursed ring of protection from magic
R - a ring of protection from fire (right hand)
S - an uncursed amulet of rage
Potions
a - a black potion
e - 2 emulsified pink potions
f - 2 cyan potions
n - 4 potions of heal wounds
q - 9 potions of curing
t - a potion of resistance
w - a potion of speed
F - 4 blue potions
G - a potion of berserk rage
H - 4 viscous black potions
I - a slimy black potion
O - a metallic red potion
Q - a glowing silvery potion
X - a potion of gain intelligence
Books
T - a hardcover book
Magical staves
o - an uncursed staff of earth
Skills:
* Level 15.4 Fighting
Level 1.3 Long Blades
- Level 18.0 Axes
- Level 13.0 Armour
- Level 14.0 Dodging
- Level 0.3 Stabbing
Level 7.2 Shields
- Level 5.0 Traps
You have 13 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (12/27) Temple (1/1) D:5 Orc (0/4) D:10
Lair (8/8) D:12 Swamp (0/5) Lair:3 Snake (0/5) Lair:5
Slime (0/6) Lair:6
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Lugonu
Shops:
D:4: [ D:12: ?
Annotations
Lair:6 exclusion: oklob plant
Lair:8 exclusion: 4 oklob plants
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
I just cleared the Lair and lucky me, I found a +2 pair of Boots of Running at the bottom. I should point out that I plan on completing this run without ever learning any spells. I should also point out that I plan on abandoning Okawaru at some point so I can utilize The Shining One for the post game to get 15 runes. That's a ways off though, so I'd like some advice for the meantime.
- Which armour should I make my default? I have a few artefact armours and I'm torn between my +0 mottled dragon armour which gives me Str+3 and Dex+3 and my +0 plate armour which gives me rF+ and Dam+6. The plate armour obviously has better AC and GDR, but I don't know if the EV penalty is too high with my current armour skill. I don't know how high I'd need to pump my armour skill before I could use it without drawbacks. Also, I don't know if Str/Dex+3 or Dam+6 would be better anyway.
- How are my skills? What should I be pumping right now? I know I should get Axes to 20 to get the minimum delay, but what about after that?
- How do I know what's a good time to abandon Okawaru for TSO? I know I should leave the Crypt for after the switch, but what else should I leave untouched before switching? Should I wait for a specific kind of weapon or armour? I'd really like a CPA, but I don't know how common those are from Okawaru.