Crypt Cleanser
Posts: 700
Joined: Wednesday, 5th January 2011, 15:51
Proposal: skill based amulets
Some issues are:
-They should all be strategic rather than tactical (gradient increase)
-They should be more powerful/interesting as they're currently mostly rubbish (except gourmand and possibly faith).
-There needs to be a lot more variety
To counter all these claims, I feel that having amulets that boost skills would be an interesting addition that would at least make them much more useful. Granted, they would lose their strength later on, but a plus 6-8 boost to spellcasting might be difficult to part with if you have low apts in it.
I envisage them as similar to Ash's boosting ability, but which grows over time instead of a straight boost (obviously it'd need to be capped). I feel this could become more than a non-trivial amount of time (see gourmand) and instantly lost if removed.
They should be weighted mostly towards the skills which everyone uses (Spellcasting, Fighting, dodging, armour, stealth) as otherwise it might become a bit too rare to find useful ones. I feel that they should be secondarily weighted towards the spell schools as they are 'magic' amulets, and most chars can find levels in a most spell schools some what desirable.
They could have different strengths (amulet of spellcasting +5) although probably a straight increase would be most straightforward.
As far as implementation, we already have the mechanisms with Ash, and we know that it works well and is desirable enough. It wouldn't take anything away from Ash (although they probably shouldn't stack) or manuals, as it's different enough in practise. I can't envisage this being too OP or undesirable, but the level of increase would need to be balanced. There could also be cursed versions which are negative (a -5 to 8 in spellcasting would be pretty bad for some chars)
Thoughts please!