Quite a while ago, I've played a roguelike called Iter Vehemens ad Necem. You can look
here to find the homepage of the game or on its
wiki. It's not developed for several years, but still, it's one of the best roguelikes I've ever played (apart from Crawl, which is the best, of course
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
).
So, the best things on IVaN are the limb system (You have separate HP for each limb and you can lose your limbs without dying. But it's definitely better not to lose your limbs, as fighting a werewolf with only one hand is kind of awful. I died in this combat.
![Smile :)](./images/smilies/icon_e_smile.gif)
) and materials (Every weapon can be generated with different materials, changing its attributes accordingly. The difference between iron sword and mithril sword is very recognizable and finding a scroll of change material can make your life much easier.). I would adore to see these two things implemented to Crawl, even though it would probably change the game very much.
What do you think?
You slash the rat with your +7 +5 cursed slightly rusted very sharp meteoric steel demonic flaming triple sword of speed and pain covered with various bloods and vomit. The rat is not hurt.
The rat bites you.
You die…