Zot Zealot
Posts: 991
Joined: Monday, 15th April 2013, 15:10
Location: Augsburg, Germany
Colours in inventory (trunk)
I appreciate the removal of nausea (thanks, devs) and started with trunk version.
In 0.12 the items in my inventory have been shown in different colours, e.g. yellow for potions of curing and heal wounds, white for artefacts etc.
In trunk the colours have gone. When I start the game the following lines might show the problem:
This obviously refers to the following lines of my rc-file:
- Code:
include = standard_colours.txt
#
# yellow = preferred food ($preferred)
# darkgrey = cannot be eaten at all ($inedible)
# lightred = causes rot ($rot-inducing)
# magenta = dangerous to use, mutagenic ($dangerous, $mutagenic)
# red = considered "evil" by your deity ($evil)
# lightgreen = poisonous ($poisonous)
# brown = contaminated, may cause nausea ($contaminated)
#
# You can change colours by using something like
# $contaminated := magenta
include = food_colouring.txt
# There is elaborate colouring of items in the inventory (and other menus)
# depending on their usefulness, taking species and other criteria into account.
include = menu_colours.txt
However, it works in 0.12 and I just copied my rc from 0.12 to trunk. What has changed now? How I can I get colours back?