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Traps interrupting autotravel

PostPosted: Friday, 21st December 2012, 16:40
by CommanderC
Is there a way to avoid the interruption of autotravel each time a web trap is found?

I have added this to my init.txt, but it does nothing:
  Code:
runrest_ignore_message += You found a web trap!

Re: Traps interrupting autotravel

PostPosted: Friday, 21st December 2012, 20:14
by BlackSheep
It seems like ignoring webs is meant to be the default behavior. (Your exact code appears in dat/defaults/runrest_messages.txt.) It ignores them in my 0.11 game, at least. I'll have to wait until I get home to test it in 0.12.

Re: Traps interrupting autotravel

PostPosted: Friday, 21st December 2012, 21:21
by CommanderC
Solved. I was overriding that setting in another place.