Is there a way to avoid the interruption of autotravel each time a web trap is found?
I have added this to my init.txt, but it does nothing:
Code:
runrest_ignore_message += You found a web trap!
Re: Traps interrupting autotravel
Posted: Friday, 21st December 2012, 20:14
by BlackSheep
It seems like ignoring webs is meant to be the default behavior. (Your exact code appears in dat/defaults/runrest_messages.txt.) It ignores them in my 0.11 game, at least. I'll have to wait until I get home to test it in 0.12.
Re: Traps interrupting autotravel
Posted: Friday, 21st December 2012, 21:21
by CommanderC
Solved. I was overriding that setting in another place.