Traps interrupting autotravel


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Spider Stomper

Posts: 243

Joined: Sunday, 28th August 2011, 14:04

Post Friday, 21st December 2012, 16:40

Traps interrupting autotravel

Is there a way to avoid the interruption of autotravel each time a web trap is found?

I have added this to my init.txt, but it does nothing:
  Code:
runrest_ignore_message += You found a web trap!

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Friday, 21st December 2012, 20:14

Re: Traps interrupting autotravel

It seems like ignoring webs is meant to be the default behavior. (Your exact code appears in dat/defaults/runrest_messages.txt.) It ignores them in my 0.11 game, at least. I'll have to wait until I get home to test it in 0.12.

Spider Stomper

Posts: 243

Joined: Sunday, 28th August 2011, 14:04

Post Friday, 21st December 2012, 21:21

Re: Traps interrupting autotravel

Solved. I was overriding that setting in another place.

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