Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
Friday, 21st December 2012, 16:40 by CommanderC
Is there a way to avoid the interruption of autotravel each time a web trap is found?
I have added this to my init.txt, but it does nothing:
- Code:
runrest_ignore_message += You found a web trap!
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Friday, 21st December 2012, 20:14 by BlackSheep
It seems like ignoring webs is meant to be the default behavior. (Your exact code appears in dat/defaults/runrest_messages.txt.) It ignores them in my 0.11 game, at least. I'll have to wait until I get home to test it in 0.12.
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
Friday, 21st December 2012, 21:21 by CommanderC
Solved. I was overriding that setting in another place.
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