Portals/Shops


Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.

Snake Sneak

Posts: 111

Joined: Tuesday, 18th January 2011, 17:51

Post Saturday, 12th February 2011, 09:18

Portals/Shops

I was playing the ASCII version when I found a Bazaar. Getting to the portal was quite an ordeal, so when I finally got in I got excited and entered the first shop I saw.... which was actually the exit of the Bazaar. I know that was a stupid mistake, and it probably won't happen to anyone very much (or me, ever again), but I thought that maybe shops and portals should have different symbols. Or that exiting vaults should use < instead of >, or it should have a confirmation before you exit.

stupid, stupid, stupid...
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Saturday, 12th February 2011, 10:24

Re: Portals/Shops

It's also an issue with tiles. Magic mapped portals appear as shop which is weird. But we can't have different tiles for detected portals and shops because we would get more information than console does.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Vestibule Violator

Posts: 1533

Joined: Thursday, 16th December 2010, 20:52

Post Saturday, 12th February 2011, 22:46

Re: Portals/Shops

Do bazaars have a timeout?

Portals and shops should have different symbols in tiles.

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