Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Slime Squisher
Posts: 341
Joined: Wednesday, 14th September 2011, 10:10
white_noise wrote:Is there a way to apply alternative tiles to a game except manually changing the png-maps? Can I somehow force a game to use another png files for some tiles instead of default ones? Even thinking about changing everything manually for every new trunk, makes me sick. And some of the changes I prefer will never be officially added to a game.
Spider Stomper
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Joined: Thursday, 19th July 2012, 11:07
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
Spider Stomper
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Joined: Thursday, 19th July 2012, 11:07
galehar wrote:I think the easiest way would be to commit them in a local branch and then compile and install the game from it. You could keep your branch up-to-date by merging trunk in it or rebasing it.
What are those changes that will never be officially added?
Dungeon Master
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white_noise wrote:Where can I read more about it? Like some manual for dummies?
Spider Stomper
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Ziggurat Zagger
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Spider Stomper
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Joined: Thursday, 19th July 2012, 11:07
BlackSheep wrote:git add is for files that didn't exist already. If you're replacing a file, you don't need to add it, just commit the changes.
by using git add to incrementally "add" changes to the index before using the commit command (Note: even modified files must be "added");
Spider Stomper
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Joined: Sunday, 28th August 2011, 14:04
white_noise wrote:Also, let's say I want to compile tile version of Crawl into c:/games/crawl
The command should be: make TILES=y /c/games/crawl
Right?
Dungeon Master
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Location: France
white_noise wrote:The command should be: make TILES=y /c/games/crawlRight?
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Dungeon Master
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