Disable Mouse in Tile Version


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Dungeon Dilettante

Posts: 1

Joined: Friday, 6th April 2012, 16:32

Post Friday, 6th April 2012, 16:36

Disable Mouse in Tile Version

Is there a way to disable all mouse input in the tile version?

The mouse_input setting in init.txt doesn't seem to be changing anything for me.

It's not a big deal but I occasionally accidentally touch the touchpad on my laptop while I am playing and would prefer it to do nothing. Really I would even prefer for the cursor to not show up as well.

Thanks in advance!
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Vestibule Violator

Posts: 1459

Joined: Sunday, 19th December 2010, 05:45

Location: New England

Post Saturday, 7th April 2012, 16:30

Re: Disable Mouse in Tile Version

Hmm. After reading the help file, I'm still not sure what mouse_input actually does!

On the other side of things though, most laptops do have some way to disable the trackpad. For instance, I have mine set to automatically turn off whenever I have my external mouse plugged in. There's also often some kind of a shortcut to toggle the trackpad on/off. I'd recommend either poking around in your mouse options or properties (under the control panel, if you're on windows) or looking up what the shortcut is for your make and model.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Saturday, 7th April 2012, 18:41

Re: Disable Mouse in Tile Version

the mouse_input option is used to enable mouse support in console games. Which is crazy btw.

And no, I don't think there's any way to disable mouse in local tiles.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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